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Down Wit Da Walls!

Da hummies that try to tame the great Puncha and Sitta have done it now! Time to krump dere walls once and for all, and take da stuff for ourselves!!

Game Master Notes

These notes exist to help you run through the Quest. They are put here by the creator and should give you some direction as to what they had in mind when they created the Quest

This Quest has been made specifically for the Vurm-tai Campaign. If you intend to help resolve it, you’ll automatically be participating in the campaign. I highly recommend that you join our Discord server so you can work with others to accomplish the quest.

For this quest specifically, you’ll be fighting to take the city of Nassollotyl. That said, both the Destruction and Chaos alliances have particular secrets that will come into play significantly, so be sure to join our Discord and the relevant alliance to gain this information before playing a game if you want to have that extra help. Once you’ve played your game, ‘submit’ your result by using the comment section below, telling us what you were trying to do, and the result of the game.

You can also play on behalf of the city defending it, see this quest for info. 

- The Weaver -

Bristlewhakka, a kunnin’ prophet has been travelling between us warclans and he says dat he’s foreseen in his green eyes dat a new beasty is trying to join the great bashin of Puncha and Sitta, and dat da hummies want to stop it! Rubbish we say! Bristlewakka also knows maaaaaany secrets ’cause he’s so kunnin’! But you gotta come close to us ta know dees secrets, join us in da Waaagh! and you get to be da best!

But the tribes of Orruks and those that follow them are not the only ones that would see the walls of Nassollotyl fall. The mountains of Neolotl have long been known by the city to still hold deep secrets, rumours of beastmen that live in the caves and underground ways, Skaven that are rumoured to have made tunnels beneath the mountains and the city. Although small in number, even these forces have noted the dead rising across the lands, and the Orruks on the Waaagh! path. If ever was a time to consolidate power. Vorgur Boarfrenzy is currently doing so, and bringing together an eye-catching array of Chaos worshippers that would see all before them die. The deep dark and the wilds belong to you, the dead beneath should stay that way, and the living should join them.


Rewards

Sometimes a Quest creator will tell you what you get for completing the Quest, depending of the outcome of course. If there is nothing, you can obviously create your own rewards, ahhh… imagine the possibilities…

If you take the city of Nassollotyl while they’re preparing to get onto the worm, you may well be able to stop them. At the very least you’ll have a brilliant time bashin’ some skulls! Really, though, who will take the city? The warclans, or those that follow Vorghur Boarfrenzy?

Have you played through this Quest or Rumour?

If you’ve played through or resolved this in any way, be sure to tell us right here on the Quest page, we’d love to know what happened!

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