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Fannarthus

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Fannarthus Blightbane

Stormcast Eternal Knight Questor of the Hallowed Knights. Main focus is strength, agility and fortitude while both specialising in fighting multiple medium enemies and the largest of the large single enemies. Fights with shield and sword and usually both uses battle rage and charge to create the biggest possible impact at the cost of his own defence.

Left in Hammerhal as a toddler and grew up in an orphanage until he was brought to Living city as a young boy. Here his foster parents both died to nurgle decease and green skins respectably and ended up with a group of priests devoted to Sigmar. During his effort to get revenge for his parents he was captured by Gutrot Spume on the mighty Rot Kraken and while trying to escape with the leader of the Sigmar priests they were both “rescued” by Sigmar and made into Stormcast Eternals.
They both fought in the battle to rescue Alarielle, in her soulpod, from the grasp of Nurgle

Gore Dunes

After the Great Gorequake much of the Northern Thondia Desert was turned into Khornate Corrupted Desert. These Gore Dunes sap the energy of all those who traverse it, making their husks of bodies nothing more than bloodthirsty and desperate thralls. The Desert itself...

Living Glass Oasis’s

Throughout the Lands affected by the Gorequake a few sites were preserved by the forces of Tzeentch. They cleverly sabotaged the Khornate Machines, instead glassing the area itself. These Oasis Lands allow Tzeentch Armies to trek the Gorequake lands, and to rest and...

Abomination Maw

The aftermath of the battle in Aridia Valley sent ripples all over Thondia. There was a perfect circle that was the size of a small nation where the battle took place. From this circle arose horrors, abominations that were hybrids of both Khornate & Tzeentchian...

Gore Dunes

After the Great Gorequake much of the Northern Thondia Desert was turned into Khornate Corrupted Desert. These Gore Dunes sap the energy of all those who traverse it, making their husks of bodies nothing more than bloodthirsty and desperate thralls. The Desert itself...

Living Glass Oasis’s

Throughout the Lands affected by the Gorequake a few sites were preserved by the forces of Tzeentch. They cleverly sabotaged the Khornate Machines, instead glassing the area itself. These Oasis Lands allow Tzeentch Armies to trek the Gorequake lands, and to rest and...

Abomination Maw

The aftermath of the battle in Aridia Valley sent ripples all over Thondia. There was a perfect circle that was the size of a small nation where the battle took place. From this circle arose horrors, abominations that were hybrids of both Khornate & Tzeentchian...