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Foresight Forest

Foresight Forest-49caa76e

Submitted by:

Tectonic Dan & Nuno Martins @WH_narratives

Those that enter this forest of tangled dark trees find themselves compelled along its paths, guided by trails unseen, surprisingly taking them safely through to their destination. Eerie yet unexpectedly effective.

But the streams that run through this place are literally thick with blood, every single one of them. Hidden within its boughs is a vestige of the Age of Chaos: the Tower of Terror, a shrine to Khorne that feeds on violence, and spews a torrent of blood that seeps into the land. The preserved bodies of vampires hang from several chains from the tower and surrounding crucibles.

Foresight Forest-49caa76e

Submitted by:

Tectonic Dan & Nuno Martins @WH_narratives

Rules:

Do not destroy without permission

Soulbound Doom Level: 10

Warcry Twist Rules:

Foresight Forest: after players choose who will use the red and blue deployment points, but before fighters are set up, players roll off. The winner can choose to swap the positions of the deployments points of 2 of their battle groups w each other.

Blood Frenzy: while a fighter is within 1″ of a terrain feature, add 1 to the Attacks and Strength characteristics of all attacks actions with a range characteristic of 3 or less (melee).

Realm Rules:

(Rules based on Holy Havoc, Holy Wars, by Steve Herner)

Foresight Forest: Obscuring terrain. At the end of your movement phase you can pick 1 friendly non-Hero or non-Monster unit wholly within 3″ of this terrain feature, remove that unit from the battlefield and set it up wholly within 3″ of another Foresight Forest and more than 9″ from all enemy models. 

Khorne’s Salivation: terrain pieces represented by rivers and pools of blood. Subtract 1 from all run and charge rolls (to a minimum of 1) while moving across Khorne’s Salivation.

Tower of Terror: The Tower of Terror scenery piece must be an objective. At the end of each battle round after battleshock is resolved, the Tower of Terror spills more gore on the battlefield. Every model within 5+D6″ of the tower (roll a new range each battle round) suffers d3 mortal wounds.

Rules:

Do not destroy without permission

Soulbound Doom Level: 10

Warcry Twists:

Foresight Forest: after players choose who will use the red and blue deployment points, but before fighters are set up, players roll off. The winner can choose to swap the positions of the deployments points of 2 of their battle groups w each other.

Blood Frenzy: while a fighter is within 1″ of a terrain feature, add 1 to the Attacks and Strength characteristics of all attacks actions with a range characteristic of 3 or less (melee).

Region of War Rules:

(Rules based on Holy Havoc, Holy Wars, by Steve Herner)

Foresight Forest: Obscuring terrain. At the end of your movement phase you can pick 1 friendly non-Hero or non-Monster unit wholly within 3″ of this terrain feature, remove that unit from the battlefield and set it up wholly within 3″ of another Foresight Forest and more than 9″ from all enemy models. 

Khorne’s Salivation: terrain pieces represented by rivers and pools of blood. Subtract 1 from all run and charge rolls (to a minimum of 1) while moving across Khorne’s Salivation.

Tower of Terror: The Tower of Terror scenery piece must be an objective. At the end of each battle round after battleshock is resolved, the Tower of Terror spills more gore on the battlefield. Every model within 5+D6″ of the tower (roll a new range each battle round) suffers d3 mortal wounds.

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Lon Vagabond
1 year ago

https://thegreatweave.com/bound-within-blood/

Lady Maemori seeks to overcome the corruption of the land.

TurkeyPanini
1 year ago

Chatla-Raktoa passes through, unable to cleanse the corruption

https://thegreatweave.com/opportunity-cost/