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Geomantic Energies

The geomantic energies of Larimar, a giant worm that circles the great god-beasts of Nasson and Neolotl, have the power to create both peace and chaos for the worm's residents.

Game Master Notes

These notes exist to help you run through the Quest. They are put here by the creator and should give you some direction as to what they had in mind when they created the Quest

This particular area can really only be controlled by a single force at any one time. Be sure to check the comments below to see who currently holds the area. By default, it’s forces that owe their allegiance to Hogrog (Destruction Grand Alliance). It is recommended that at least one of the forces in your battle belongs to the same grand alliance to the current controller to act as the defender. The current defender should have an extra enhancement or some sort of advantage to represent their control of the magic.

- The Weaver -

This Quest comes at the end of the Vurm-tai event, find out more on the page!

At the close of the war of the worm, it was found that the geomantic energies at the head of Larimar did not disappear as expected. The followers of Hogrog Ug Weirdklaw ended the war in control of the area at the head, but their hold is perilous; with very few ways to construct defensive positions, and a lot of ways to creep up on forces. But the energies found there has great power, and those who are able to hold it can use it to their own ends.


Rewards

Sometimes a Quest creator will tell you what you get for completing the Quest, depending of the outcome of course. If there is nothing, you can obviously create your own rewards, ahhh… imagine the possibilities…

The current controller is able to use the geomantic energies to their own ends.

  • Order: They are able to create hardened light bridges that can be used to resupply the settlement of Faun’s Leap, found further down the worm.
  • Death: The followers of Nagash wish to see his power spread to Ghur and the worm, who they call “Lāzawardcháros”. A portal to Shyish can be made to connect the two realms, allowing the skeletal automation of Nagash to march to war.
  • Destruction: Although the great worm’s massive bulk keeps it from any mortal harm, the magic of Ghur can still be harnessed to send shivers down the spine of the creature. Most Orruks (and their ilk) who take advantage of the magic use it to cause small earthquakes to occur throughout the region, and then use that destruction to further their own goals.
  • Chaos: During the war of the worm Chaos was able to use the geomantic energies, mixed with crossing leylines to open a massive portal to the realm of Chaos (which subsequently exploded into multiple smaller gates). Although not possible anymore, the current magic is still enough to open a gateway to the realm, even if it is smaller in scale.

Have you played through this Quest or Rumour?

If you’ve played through or resolved this in any way, be sure to tell us right here on the Quest page, we’d love to know what happened!

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