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Ghur

Trade has come back to the Mortal Realms, even if only partially, and with great risk. But with trade come rumours and opportunities to make a name for yourself. Beware though, tales shift on the winds of the Mortal Realms, and it is not uncommon for rumours to be found unfounded or changed beyond recognition

Realm Quests

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Ghur Stories

Bloodied Backs

Bloodied Backs

Azestor Spirebeard leaned against the railing of the Bearbulge, the sea breeze whipping through their hair. They watched as the Void-canon fired once again, sending a massive shockwave through the air. Down below, the city of Civilia's Ruin shook in response. Azestor...

On Da Trail

Urgoth roared as he charged a mass of Fae Knights. He felt their swords and spears clanging against his armor, and even biting into his flesh in some spots, but the massive Orruk ignored the stings. Each quick if inelegant swing of his boss choppa crumbled metal and...

Scouting Duty

Scouting Duty

Slowly, and silently, the Tzaangors crept through the jungle. They had spent enough time in the Dell to become acquainted, almost familiar with their surroundings, the nature of the jungle. Specifically, they had learned much in their skirmishes against the Seraphon....

People, Armies, and Monsters From Ghur

Purple serpent

The Purple serpent are a nomadic tribe that worship slannesh and who roam across the dagger tooth...

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Drothgar Lodge

As news of a contract for an incursion into the plains of the Hungering Steppe, issued by a local tribe’s chieftain, reached Lofnir, Barlimn Ironhewer undertook the rite to take the Grimnirr name and start his own lodge. So starts the folly of the Drothgar Lodge. Taking this opportunity to settle in Ghur looking for Magmadroths’eggs is an idea with a few supporters. That Ghur would be a good realm to search for monster eggs and recover Grimnirr’s essense isn’t a crazy notion, but everything else is. Who better to tame the Steppe than the stout local breed of Fyreslayers? There surely is a reason for the absence of any proiminent lodges in that region. Where there is a risk, there is opportunity.

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Rulerz of da Waste

The Rulerz of da Waste are a mixed band of orruks and grots, who banded together under the leadership of “da wize’ Togtol”, heir to the mysterious Bakatai, emperor of the Sky Wolves in Hysh.

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Wolves of Sigmar

The Wolves of Sigmar headed to the Hungering Steppe from the Realm of Chamon, are led by Lord-Celestant Rassus Ravenmane. They a vanguard-warrior chamber on a quest to help Rassus’s sister.

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The Coven of Mightfulness

An offshoot of the Cult of the Transient Form, these Kairic Acolytes have collectively decided that they prefer the perfection of their magically-enhanced human physiques to the twisted, avian forms of Tzaangors. They have now set up their operations in Ghur’s Hungering Steppe, seeking to demonstrate their strength against the many mighty monsters (and armies) that the Realm of Beasts has to offer.

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Primal Sons Brotherhood

The Astral Templars Brotherhood consists of Stormcasts from the Primal Sons Vanguard-Auxiliary Chamber and Venerable Venerators Warrior Chamber. Based in the tundra continent of the Jhokulands in Ghur, the Astral Templars have been tasked with taming the Godbeast continent for the mortal denizens. Much of the land has changed, but the Primal Sons’ mission remains. The Astral Templars have taken down beasts and foes alike, and love to boast of their great deeds with trophies, mead, and tales at the Drakken Lodge Stormkeep in the city of Thunder Mesa.

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Locations in Ghur

The Fangwood

Compared to the other areas of Ghur, the Fangwood is almost innocuous. The land itself does not...

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Nassollotyl

During the Age of Myth, when Gorkamorka was given the task of clearing the wild countries as the...

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