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The Swallowing Bogs

Bogswallow-dda57275

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Path to Story

Those who come across the wetlands of the bogs would be justified in thinking that it was any other swamp. But the dark waters hide a darker secret.

The floor of the bog is a congealed mess of dead vegetation and drowned corpses. It is sturdy enough to support structures, but shifts around with no provocation. You could find yourself stuck in a hole created by the movement of the bogs and your body added onto the decaying waste that lies just beneath the surface.

To survive in the Swallowing Bogs, settlers must learn to adapt around the ever shifting floor. Some build communities of rafts that sit above the surface, safe from the movements below. Others build structures off of the semi-permanent trees or on stilts.

Beneath the false ground lies a massive lake hidden from the sun. Aquatic beasts roam the waters, sensing the tremors caused by movement above. When the time is right, they latch onto their prey and pull them beneath the waters, never to be seen again.

Existing Factions:

Bogswallow Marauders : The Great Weave

Pearlgrave : The Great Weave

Mou’Terib : The Great Weave

Bogswallow-dda57275

Submitted by:

Path to Story

Rules:

This location is one of the available options for your Path to Glory army to settle in.

Do not destroy without permission.

Soulbound Doom Level: 6

Warcry Twist Rules:

Weeks of endless rain has turned these lands into a thick and squelching quagmire.

If a fighter begins a move action on the battlefield floor, subtract 1 from the Move characteristic of that fighter until the end of that move action. This does not affect fighters with the Fly runemark

Realm Rules:

Sinking into the Bog: At the start of each battle round, after the priority roll is made, the player with priority rolls a die. If the number rolled is equal to or less than the number of the battle round, the floor of the bog weakens. The floor of the bog can only weaken once per game.

When the floor of the bog weakens, each unit without Fly not wholly within 6″ of any terrain suffers subtracts 1 from their run rolls and charge rolls until the end of the battle round.

Rules:

This location is one of the available options for your Path to Glory army to settle in.

Do not destroy without permission.

Soulbound Doom Level: 6

Warcry Twists:

Weeks of endless rain has turned these lands into a thick and squelching quagmire.

If a fighter begins a move action on the battlefield floor, subtract 1 from the Move characteristic of that fighter until the end of that move action. This does not affect fighters with the Fly runemark

Region of War Rules:

Sinking into the Bog: At the start of each battle round, after the priority roll is made, the player with priority rolls a die. If the number rolled is equal to or less than the number of the battle round, the floor of the bog weakens. The floor of the bog can only weaken once per game.

When the floor of the bog weakens, each unit without Fly not wholly within 6″ of any terrain suffers subtracts 1 from their run rolls and charge rolls until the end of the battle round.

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