loader image

Glimluk Shroomchewer

"mmmm yum, too many mushrooms will turn you crazy, unless you already crazy, then you'll be alright haha" - Glimluk Shroomchewer

Submitted by:

Rules:

Glimluk Shroomchewer

The Shroomy Boogleye Shaman

“mmmm yum, too many mushrooms will turn you crazy, unless you already crazy, then you’ll be alright haha”

– Glimluk Shroomchewer

Glimluck Shroomchewer had one too many shrooms for its own good, which led to much mumbling and erratic behavior, not least muttering when asleep or talking way to loud and enthusiastically at inappropriate times. This would often drive others to insanity because of the lack of understanding towards other grots personal space. Glimluch had trained to be a Boogleye Shaman with the dastardly grots known as Da Loonshine Gitz.

Glimlucks talents far surpassed any mentors that could stand its constant prodding, questions or knowing elbows to the ribs, expectations. Glimluck embarrassed far older Shamans many a time, not out of malice, just because Glimluck had knowledge and a natural understanding of magic that others had to work all their short miserable lives for.
So when the time came, during the the Burning Winter campaign, Glimlucks boss, Nippy Runtstrider send the young Boogleye on what the Loonboss hoped would be a one way adventure, with a permanent ending for the annoying little git.
Glimluck never did find its way back to the main force, what remained of them after the burning of the Ur-Whale was a mystery. But Glimluck Shroomchewer had new adventures to explore, and more mushrooms to taste.

No Results Found

The page you requested could not be found. Try refining your search, or use the navigation above to locate the post.

Battle at Blood-drenched Hill (Part 2)

The warband was on the move and forming in line of battle. Togtol stepped down the mountainous path, bouncing on the saddle of his Gnashtoof Unbool. The warriors were warned to keep an eye open, since the enemy was supposed to be here somewhere.Togtol was hunting an...

Settle in the Plains of the Hungering Steppe

Your travels complete, you see the Steppe laid out before you. Across the horizon, you see other warlords begin to build their strongholds. Some have come in search of the Amber Stampede, others have come by the invitation of local warlords, and some just see the land as a font of opportunity.

But this story is yours to tell. Why have you come? Where have you settled? Who are those that fight alongside you? What is the Stronghold you will build? These are the questions the Steppe demands of you. These are the tools you will use to carve your legends into the lands of Ghur.

Settle in the Fangwood

Your travels complete, you see the Steppe laid out before you. Across the horizon, you see other warlords begin to build their strongholds. Some have come in search of the Amber Stampede, others have come by the invitation of local warlords, and some just see the land as a font of opportunity.

But this story is yours to tell. Why have you come? Where have you settled? Who are those that fight alongside you? What is the Stronghold you will build? These are the questions the Steppe demands of you. These are the tools you will use to carve your legends into the lands of Ghur.