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Har Kuron (Anvilgard)

Submitted by:

The Weaver

The city of Har-Kuron is a frontier port in Aqshy, the Realm of Fire, nestled between a thick expanse of sweltering jungle and the Charrwind Coast.

‘Through the mist lies a city unlike any other in the Mortal Realms, where even the shadows have claws. The God-King himself cannot see the darkness that lies there.’

A being known simply as ‘The Whisperer’

Not just a bustling city, it forms a strategic position for the forces of Order, standing watch over the surrounding area. Har-Kuron sits at the northernmost end of the Flamescar Plateau, north of the Brutos Hills. The jungle surrounding Har-Kuron is called the Crucible of Life, and it is filled with dangerous beasts, encroaching plant life, and giant lizard-like creatures. The aggressive plant growth is caused by the nearby active volcanoes, which regularly burn away the surrounding plantlife only to infuse the soil with Aqshian magic that causes rapid regrowth.

Anvilgard, the predecessor of Har-Kuron, was founded by the Anvils of the Heldenhammer, one of Sigmar’s Stormhosts, at the end of the Age of Chaos. Anvilgard was the perfect location for both defence and trade, and the four realmgates hidden within the city made it an invaluable strategic location.

The City of Scales spreads out along the Charrwind Coast from the Square of the First Rite at its heart in districts called circles. Each circle of Anvilgard shows a different aspect of the city, from the affluent First Circle, to the rundown and battle-torn circle at the edge of the city that some refer to as The Gullies.

Entrance to the city is either by the Bleakscale Harbour, gaining passage on a merchant ship or one of the Scourge Privateers’ many vessels, or through one of the number of gates that form a threshold in the city’s expansive defensive walls. Each of these ways is guarded by a host of Freeguild soldiers, who diligently stop newcomers to ask their business in the city.


It is not only the mists in Anvilgard, and now Har-Kuron that provide its darkness, but the buildings themselves. Curved and hooked architecture and tall spires provides many crevices for shadows to take form, while the black volcanic rock used in many of the buildings gives the structures a deathly, dark aspect; in cheaper buildings, dark ebony wood harvested from the jungle suffices. Crimson red and dark green tiled roofs give the appearance of scales. It is difficult to see a great distance in Anvilgard, given the defoliant mist, and travellers should be careful not to get lost in the city’s winding lanes — a worse fate than losing their way awaits the careless.

Anvilgard has since been remade as Har Kuron, a city dedicated to Morrathi-Khaine. It is unknown to the outside Realms as to what is currently going on within the city, but it certainly does not look good to any that don’t owe Morrathi-Khaine fealty. The City of Mists is certainly living up to its name, beware all who enter.

The Weaver

Submitted by:

The Weaver

Rules:

Do not wholesale destroy because of AoS lore. Also, beware of the current Broken Realms situation, this location is in a huge state of flux. It may be good to define not just where a game is taking place, but 'when'. Games can obviously be taking place with Anvilguard (prior to BR), or in Har Kuron, but be aware that The Great Weave aims to stay 'live' in its gameplay.
Soulbound Doom Level:

Warcry Twist Rules:

Realm Rules:

Rules:

Do not wholesale destroy because of AoS lore. Also, beware of the current Broken Realms situation, this location is in a huge state of flux. It may be good to define not just where a game is taking place, but 'when'. Games can obviously be taking place with Anvilguard (prior to BR), or in Har Kuron, but be aware that The Great Weave aims to stay 'live' in its gameplay.
Soulbound Doom Level:

Warcry Twists:

Region of War Rules:

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