Hazkal Brannoksson
Hazkal Brannoksson is a brilliant Aether-Khemist with a focus on the utilization of Aether-Gold in medicinal applications. His research has proven to be incredibly promising, if controversial–given the long-term effects of Aether-Gold exposure.
Hazkal Brannoksson is a brilliant Aether-Khemist with a focus on the utilization of Aether-Gold in medicinal applications. His research has proven to be incredibly promising, if controversial–given the long-term effects of Aether-Gold exposure. As such, Hazkal has not been able to capitalize upon his successes financially. Those who know him are hardly surprised. He has long held a reputation for being quite unskilled in matters of business. With such an unseemly reputation, he is considered a “black cloud” by most of his family, save his adventuresome cousin Thori Snorrisson. Determined to prove himself and push the bounds of his research, Hazkal signed on to the same Skyfleet as his favorite cousin and set sail for adventure!
Somewhat bookish by the standards of most Duardin, the choice to become Soulbound came as somewhat of a shock to Hazkal. The opportunity to expand and perfect his craft, however, was too great an opportunity to let pass. With his keen interest in the effects of Aether-Gold exposure upon the body and its maddening long-term effects, Hazkal hopes to be able to focus his research into curing such conditions and more. Given enough study, mayhap even the magical poxes of Chaos might be cured with Aether-Gold infused medications. Surely that would earn him the respect of his peers!
Battle at Blood-drenched Hill (Part 2)
The warband was on the move and forming in line of battle. Togtol stepped down the mountainous path, bouncing on the saddle of his Gnashtoof Unbool. The warriors were warned to keep an eye open, since the enemy was supposed to be here somewhere.Togtol was hunting an...
Settle in the Plains of the Hungering Steppe
Your travels complete, you see the Steppe laid out before you. Across the horizon, you see other warlords begin to build their strongholds. Some have come in search of the Amber Stampede, others have come by the invitation of local warlords, and some just see the land as a font of opportunity.
But this story is yours to tell. Why have you come? Where have you settled? Who are those that fight alongside you? What is the Stronghold you will build? These are the questions the Steppe demands of you. These are the tools you will use to carve your legends into the lands of Ghur.
Settle in the Fangwood
Your travels complete, you see the Steppe laid out before you. Across the horizon, you see other warlords begin to build their strongholds. Some have come in search of the Amber Stampede, others have come by the invitation of local warlords, and some just see the land as a font of opportunity.
But this story is yours to tell. Why have you come? Where have you settled? Who are those that fight alongside you? What is the Stronghold you will build? These are the questions the Steppe demands of you. These are the tools you will use to carve your legends into the lands of Ghur.
