Hazkal Brannoksson
Hazkal Brannoksson is a brilliant Aether-Khemist with a focus on the utilization of Aether-Gold in medicinal applications. His research has proven to be incredibly promising, if controversial–given the long-term effects of Aether-Gold exposure.

Hazkal Brannoksson is a brilliant Aether-Khemist with a focus on the utilization of Aether-Gold in medicinal applications. His research has proven to be incredibly promising, if controversial–given the long-term effects of Aether-Gold exposure. As such, Hazkal has not been able to capitalize upon his successes financially. Those who know him are hardly surprised. He has long held a reputation for being quite unskilled in matters of business. With such an unseemly reputation, he is considered a “black cloud” by most of his family, save his adventuresome cousin Thori Snorrisson. Determined to prove himself and push the bounds of his research, Hazkal signed on to the same Skyfleet as his favorite cousin and set sail for adventure!
Somewhat bookish by the standards of most Duardin, the choice to become Soulbound came as somewhat of a shock to Hazkal. The opportunity to expand and perfect his craft, however, was too great an opportunity to let pass. With his keen interest in the effects of Aether-Gold exposure upon the body and its maddening long-term effects, Hazkal hopes to be able to focus his research into curing such conditions and more. Given enough study, mayhap even the magical poxes of Chaos might be cured with Aether-Gold infused medications. Surely that would earn him the respect of his peers!
Gore Dunes
After the Great Gorequake much of the Northern Thondia Desert was turned into Khornate Corrupted Desert. These Gore Dunes sap the energy of all those who traverse it, making their husks of bodies nothing more than bloodthirsty and desperate thralls. The Desert itself...
Living Glass Oasis’s
Throughout the Lands affected by the Gorequake a few sites were preserved by the forces of Tzeentch. They cleverly sabotaged the Khornate Machines, instead glassing the area itself. These Oasis Lands allow Tzeentch Armies to trek the Gorequake lands, and to rest and...
Abomination Maw
The aftermath of the battle in Aridia Valley sent ripples all over Thondia. There was a perfect circle that was the size of a small nation where the battle took place. From this circle arose horrors, abominations that were hybrids of both Khornate & Tzeentchian...