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Ice Fangs

Submitted by:

Grubbo

A frozen bay that has long been known to be a battlefield for Ogor Marauders. It was said that this was one of the best places in Thondia to recruit Ogor mercenaries, or to be hunted by them. However recently, inexplicably there has been an influx of Hedonite War Bands from all of the Realms. This is an incredibly diverse array of Hedonites, but they only have two things in common. First, they loathe each other and are actively hunting each other. Second, they all have different Pretender Deities that they claim to be Slaneesh’s Successor. The Ice Fangs have always been a contentious yet strategically important location, however the conflict has been heating up in this frozen area

Submitted by:

Grubbo

Rules:

Do not destroy without permission

Soulbound Doom Level:

Warcry Twist Rules:

Ice Fangs (d6)

  1. Eerie Silence: Nothing plagues this battle except the quiet sound of the wind. This twist has no

    effect.

  2. Delayed by the Blizzard: When the cry for war sounds, some of your warriors cannot hear it

    above the storm. In the reserve phase, before a player sets up a reserve battle group on the battlefield, they must roll a dice for each fighter in that battle group. On a 1, the fighter being rolled for will arrive in the reserve phase of the next battle round instead.

  3. Whirling Snows: A snowstorm blows, hiding the enemy in a flurry of white. Fighters 4" or more from each other are not visible to each other. At the start of each combat phase starting from the second battle round, one player rolls a dice. If the score is less the number of the current battle round, the mists clear and this twist no longer has any effect on the battle.

  4. Bitter Cold: The temperature drops - lungs tighten, movement slows. Once a fighter has made any move actions in a battle round, subtract 1 from that fighter's Toughness characteristic until the end of that battle round.

  5. Waist-Deep Snows: Your chosen place has been undisturbed for some time. Snow piles high around you. If a fighter begins a move action on the battlefield floor, subtract 1 from the Move characteristic of that fighter until the end of that move action. This has no effect on fighters with the Fly runemark.

  6. Sub-Zero Blizzard: Cold, wind, and snow – so bitter and sharp, it's like a flurry of fangs. For each attack action after the first that a fighter makes in the same activation, allocate 2 damage points to that fighter after that attack action has been resolved

Realm Rules:

This realmscape feature has no effect on the battle.

Rules:

Do not destroy without permission

Soulbound Doom Level:

Warcry Twists:

Ice Fangs (d6)

  1. Eerie Silence: Nothing plagues this battle except the quiet sound of the wind. This twist has no

    effect.

  2. Delayed by the Blizzard: When the cry for war sounds, some of your warriors cannot hear it

    above the storm. In the reserve phase, before a player sets up a reserve battle group on the battlefield, they must roll a dice for each fighter in that battle group. On a 1, the fighter being rolled for will arrive in the reserve phase of the next battle round instead.

  3. Whirling Snows: A snowstorm blows, hiding the enemy in a flurry of white. Fighters 4" or more from each other are not visible to each other. At the start of each combat phase starting from the second battle round, one player rolls a dice. If the score is less the number of the current battle round, the mists clear and this twist no longer has any effect on the battle.

  4. Bitter Cold: The temperature drops - lungs tighten, movement slows. Once a fighter has made any move actions in a battle round, subtract 1 from that fighter's Toughness characteristic until the end of that battle round.

  5. Waist-Deep Snows: Your chosen place has been undisturbed for some time. Snow piles high around you. If a fighter begins a move action on the battlefield floor, subtract 1 from the Move characteristic of that fighter until the end of that move action. This has no effect on fighters with the Fly runemark.

  6. Sub-Zero Blizzard: Cold, wind, and snow – so bitter and sharp, it's like a flurry of fangs. For each attack action after the first that a fighter makes in the same activation, allocate 2 damage points to that fighter after that attack action has been resolved

Region of War Rules:

This realmscape feature has no effect on the battle.

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