Malathir Weavesong
Within the age of Myth Malathir was sprung within the realm of Gyhran, with peace and serenity weaving within the song from Alarielle. It was a time of great wisdom and council. Malathir however was unusual amongst his kin, the seasons seem to ebb and flow effortlessly around his being, in a constant flux. Whether the seeding had caused this effect or whether it was a blessing from Alarielle none truly know. It is however not a simple change as the seasonal effect also influences Malathirs mind, from a calm spring breeze to the cruelness of winters chill.
However as with most tales there is tragedy. When traversing the realms on a mission of peace, Malathir and his host were flung into the Interstice pocket realm. As soon as Malathir regained consciousness he took note of his surroundings and noticed an eerie silence… no more could the song of Alarielle be heard clearly except from a glimmer from time to time. In unison the wailing ensued and there would be nothing that could console Malathirs host. Seemingly unsure on what action to take Malathir began heading for the closest forest. Weaving a spell to amplify Alarielles song the host began to understand their peril. Much conflict and strife occurred during their resettlement within the Interstice, and seeding new life into the pocket realm. So it was they formed the Mirrorwood Glade.
Have you met Malathir while within The Great Weave? Or have something to add to his story? Do that here!
Battle at Blood-drenched Hill (Part 2)
The warband was on the move and forming in line of battle. Togtol stepped down the mountainous path, bouncing on the saddle of his Gnashtoof Unbool. The warriors were warned to keep an eye open, since the enemy was supposed to be here somewhere.Togtol was hunting an...
Settle in the Plains of the Hungering Steppe
Your travels complete, you see the Steppe laid out before you. Across the horizon, you see other warlords begin to build their strongholds. Some have come in search of the Amber Stampede, others have come by the invitation of local warlords, and some just see the land as a font of opportunity.
But this story is yours to tell. Why have you come? Where have you settled? Who are those that fight alongside you? What is the Stronghold you will build? These are the questions the Steppe demands of you. These are the tools you will use to carve your legends into the lands of Ghur.
Settle in the Fangwood
Your travels complete, you see the Steppe laid out before you. Across the horizon, you see other warlords begin to build their strongholds. Some have come in search of the Amber Stampede, others have come by the invitation of local warlords, and some just see the land as a font of opportunity.
But this story is yours to tell. Why have you come? Where have you settled? Who are those that fight alongside you? What is the Stronghold you will build? These are the questions the Steppe demands of you. These are the tools you will use to carve your legends into the lands of Ghur.
