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Old Brass

Old Brass-184787b6

Submitted by:

Tectonic Dan & Nuno Martins @WH_narratives

This craggy volcanic range is home to an ancient fortification from the age of Chaos. A Chaos gate to the Blood Fields of Khorne was opened here long ago, pulsating a stream of violence into the minds of anyone in the vicinity. Suffice to say, this has been enough to send all the monsters nearby into a killing frenzy, and even the very land of Rondhol here is angry, spewing lava and gouts of pyroclasm into the air. The fortifications however, would be a valuable location if secured (and cleansed if you are not fond of Chaos Rifts).

Old Brass-184787b6

Submitted by:

Tectonic Dan & Nuno Martins @WH_narratives

Rules:

Do not destroy without permission
Soulbound Doom Level: 10

Warcry Twist Rules:

Lava River: If a fighter finishes a move of any kind on a terrain piece with this rule, it is immediately taken down. If a fighter is within 1” of one of these terrain pieces, it counts as being on Deadly terrain.

Crumbling Walls: Model must roll a die when they end their move on a platform. On a 1-2, they must test as if the terrain is Deadly.

Rage of Khorne: Add 1 to the Attacks characteristic and 1 to Strength of all melee attacks (less than 3” range).

Realm Rules:

(Rules based on Holy Havoc, Holy Wars, by Steve Herner)

Crumbling Walls: After each movement phase, all units within 3″ the Brass Fortress roll a die: on a 1 that unit suffers D3 mortal wounds (1 mortal wound if the unit has only 1 model).

Lava River: If a unit finishes a move of any kind on a terrain piece with this rule, for each model on the terrain piece it suffers 1 mortal wound.

Gouts of Lava Spew Forth: At the end of each battle round, after battleshock is resolved, all units within 18″ of any lava pool must roll a die: on a 1-3 they suffer 1 mortal Wound.   

Warpgate of Khorne: Units wholly within 18″ of the Warpgate of Khorne have a 5+ ward save against all spells, and gain +1 to wound rolls. They must, however, always charge if they are between 3”-12” of an enemy unit.

Rules:

Do not destroy without permission
Soulbound Doom Level: 10

Warcry Twists:

Lava River: If a fighter finishes a move of any kind on a terrain piece with this rule, it is immediately taken down. If a fighter is within 1” of one of these terrain pieces, it counts as being on Deadly terrain.

Crumbling Walls: Model must roll a die when they end their move on a platform. On a 1-2, they must test as if the terrain is Deadly.

Rage of Khorne: Add 1 to the Attacks characteristic and 1 to Strength of all melee attacks (less than 3” range).

Region of War Rules:

(Rules based on Holy Havoc, Holy Wars, by Steve Herner)

Crumbling Walls: After each movement phase, all units within 3″ the Brass Fortress roll a die: on a 1 that unit suffers D3 mortal wounds (1 mortal wound if the unit has only 1 model).

Lava River: If a unit finishes a move of any kind on a terrain piece with this rule, for each model on the terrain piece it suffers 1 mortal wound.

Gouts of Lava Spew Forth: At the end of each battle round, after battleshock is resolved, all units within 18″ of any lava pool must roll a die: on a 1-3 they suffer 1 mortal Wound.   

Warpgate of Khorne: Units wholly within 18″ of the Warpgate of Khorne have a 5+ ward save against all spells, and gain +1 to wound rolls. They must, however, always charge if they are between 3”-12” of an enemy unit.

More from Ghur

Middle of the road

‘Sigrid stood at the gates to the inner city, clutching her gun tightly as the people gathered around before the regiment. They all looked rabid and malnourished as they clutched makeshift weapons. They yelled things and threw objects at the gates. The crowd grew louder and larger, and they threw more stones and loose pipes. Until a gunshot sounded, and a man in front of her fell. The crowd roared, and she was swept up in a flood of bodies.’

Have you interacted with the location? Go ahead tell us!

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