Dungeon Fight!
Kemja the Blind
A blinded Guardian of Souls, adept at scrying, accompanying Delarosas host in Concendia.
Kralt Gemeye
Kralt Gemeye
Known Facts: A Warlock Bombardier who commands a ragged band of survivors from a Ulgu-related disaster he refuses to talk about; their numbers are mostly composed of engineer acolytes, but a trio of stormfiends, a doomwheel. and a few weapon teams all remain functional. His soldiers wield bizarre firearms of unknown origin that use Warpstone as a power source, but he has started fuelling them with Aetherquartz out of necessity, a decision that has altered their behaviour into becoming more orderly and secretive.
Description: A leanly muscled, twitchy rat, never seen without a suit of enchanted armour and a pair of homemade thermal vision goggles. By Skaven standards he is relatively young, on the cusp of middle age, and his face and hands are heavy with burn scars. His above average height and black fur mark him as being descended from Stormvermin stock, but his aptitude for repairing circuitry and manipulative streak lead him to join the engineers instead.
Personality: Curious, boastful, and good at improvising, with a cautious streak that leads him to double check each stage of a plan for weaknesses before commiting. Has a habit of both encouraging and taunting his apprentices to improve their skills, while playing them against each other to keep them from overthrowing him. He is surprisingly open-minded for a Skaven, caring little for who funds his research. Elf-thing, Ghost-thing, Ogre-thing, he’ll work for anyone who can afford his services.
Current Status: He is currently based in an abandoned black fortress of unknown origin in the Neonwood Wetlands in Ulgu, where his forces regularly skirmish for resources against the local Unmade and Coalesced, but the recent arrival of a Dawnbringer Crusade threatens to upset the balance of power.
His main source of income is mercenary work, hiring his clan out as scouts or a security force to the highest bidder. He seeks to maintain whatever alliances he can find, and refuses to break a contract unless his life is threatened.
The Sylvaneth of Concendia
Our three explorers won’t have it all their own way. Whether they were trapped behind the shroud, or have been waiting for it to recede, the Sylvaneth have a substantial presence on the Isle of Concendia and have their own goals. They’ve already been encountered by...
Champion
Side-kick
Statline Alterations:
| +1 Move |
AELF, WANDERER, SKINK, BEASTS OF CHAOS, SKAVENTIDE, MALIGNANT, TZEENTCH |
| -1 Move |
DUARDIN, IRONJAWZ, GROT |
| +1 Toughness |
DUARDIN, SYLVANETH, NURGLE, FLESH-EATER COURTS, IRONJAWZ, ORRUK, GROT, OGOR |
| -1 Toughness |
WANDERER, SKINK |
| +5 Health |
SERAPHON, OSSIARCH BONEREAPERS |
| -5 Health |
AELF, TZEENTCH, GROT, SKAVENTIDE |
| +1 Attacks |
SLAVES TO DARKNESS, VAMPIRE, GROT |
| -1 Attacks |
BEASTS OF CHAOS, NURGLE, FLESH-EATER COURTS
|
| +1 Strength |
SERAPHON, BLOODBOUND, ORRUCK, OGOR |
| -1 Strength |
SKAVENTIDE, MALIGNANT, SYLVANETH, GROT |
Events Chart (D6 Results)
| 1 |
Gate Crashers: A party of late entrants arrive at the pit gate! Deploy D3+1 gladiators at the pit edge at a position determined using a scatter dice (roll in the center of the arena and the edge it points to is the pit edge used). These gladiators can be used by anyone (essentially same rules as Chaotic Beasts). They have the same Statlines as Side-kicks, but have -1 to their attacks characteristics. |
| 2 |
Ale Drinker: One of your fighters has somehow snagged himself a pint of ale from the crowd! Chose one of your fighters and heal D3 wounds. |
| 3 |
Feign Injury: An arena entrant was playing dead! Nominate one of your injured models, that is within 2” of an enemy model. Scatter the chosen warrior 3” away from the fight. Heal one wound. |
| 4 |
Take a Dive: Bribery is known to be used to determine the outcome of blood sports. One of the fighters has colluded with your Side-kick to give you an edge. Nominate one enemy fighter to bribe. Wound your side-kick 1 health for the fighter to be moved 5” away from other fighters, or wound yourself 3 health for the gladiator to move 7”, ending within 1” of another model. |
| 5 |
Roar of the Crowd: The excitement of the grudge match sends one of the entrants into a deadly frenzy! Nominate one of your fighters, and +1 to their attacks and move |
| 6 |
Pit Beast! One of the pit keepers unleashes a beast into the pit! Deploy the creature at the pit edge at a position determined using a scatter dice (roll in the center of the arena and the edge it points to is the pit edge used). Roll a D6 to see what species the creature is; 1-3 for a Fury or 2-4 for a Raptoryx |
Weapons Chart (D6 Results)
| 1 |
Flail ![]() |
| 2 |
Axe ![]() |
| 3 |
Spear ![]() |
| 4 |
Sword ![]() |
| 5 |
Morning Star ![]() |
| 6 |
Roll on the Custom Weapons Chart |
Custom Weapons Chart (2D6 Results)
| 2 |
Celestial Iron Fan Grand Masters of Dragon Monk brotherhoods have been known to fight armed with the most curious of items. Once such secret of Silverfrost’s weaponsmiths are iron fans. Celestial iron fans can flick deadly force with the grace of a dance. Parry Missiles: A Celestial iron fan can be used to parry missiles in addition to close combat attacks. For each hit by a ranged weapon the warrior armed with the fan may roll a D6. If the score is greater than the hit score, the warrior has parried the blow, and the attack is disregarded. ![]() |
| 3 |
Nagnin Throwing Knives The knife is a master-crafted version of throwing knives. Each a fine piece of workmanship, with an eighteen-inch blade honed to razor edges. A thing of smooth curves and sharp line, it is not for show. Weighted: This exquisitely crafted thrown blade gets an increased chance to critical, critical hit on a 5+. ![]() |
| 4 |
Hunter’s Throwing Axe Huntsmen stalk the unbridled wilds surrounding the Lost Forgecity of Grugni skinning foes. A throwing axe procured from one such dark wanderer is a fine quality implement. ![]() |
| 5 |
Dragon Sword Dragon swords are great-swords that are typically used by Tzeentchian warriors from far away Godsclaw. The blades are popular among robber knights and occasionally lifted by Griffon’s Eyrie warrior monks. ![]() |
| 6 |
Great Axe Over-sized battle axes can be wielded only by the strongest of warriors. Great axes are forged for northern barbarians in The Rusted Wastes Strike Last: Great axes are so heavy that any warrior using them always strikes last, even when charging. Cutting Edge: A great axe modifies an enemies Toughness by –1, so a Toughness 4 warrior will have a Toughness of 3 when facing the Great Axe. ![]() |
| 7 |
Trident Idoneth Deepkin of the Amethystine Ocean favour the long thrust of a trident. Unlike other arms the tri-pronged fork weapon is a sacred instrument to them in warfare Strike First: An Amethystine Tridents smells out prey like an Allopex, if the bearer is attacked, you may make a single attack action. This does not count towards your actions. ![]() |
| 8 |
Krakentooth Sword Kraken-tooth bites clean through armour, bone and heavy chains. Even the most resistant of obstacles cannot defy the sawing action of its razors edge. Critical Death: The Krakentooth Sword is imbued with the wrath of the Kraken. If a warrior score three critical hits in a single attack action, the enemy being attacked is immediately slain. ![]() |
| 9 |
Claw of the Old Ones Star swords as they are known are ancient weapons made from a strange multi-coloured metal that is impervious to age and corrosion. It is said that the powers of this star-metal artifact are only be unleashed through a ritual known only to a handful of Seraphon. The blade of the claw glows white hot and can cut through armour as if it were paper. ![]() |
| 10 |
Obsidian Weapon The Eye of Sigmar was an unusual jewel. A fist-sized piece of obsidian, it was found where a star fell to the earth. Obsidian is mined in the Frozen Fingers by slaves driven mad by Tzeentchian slave-masters. Although the technique is now all but lost after the dessolation of Karak-A-Zaruk, when expertly derived from its ore, the curious volcanic rock can make it’s bearer immune from fatigue for days on end. ![]()
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| 11 |
Silverfrost Longsword Prized indeed are blades of Domtanguan forged by Elves. Even more masterful though are the arms crafted by swordsmiths in the SIlverfrost Moauntain. Known as a Frostblade among Crabclaw merchants, the Silverfrost Longsword is a deadly crown jewel in the hands of a skilled fighter. Gold alone is never enough to acquire such a weapon. Frostblades are heirlooms and highly coveted. The few still smithed are gifted only in reward for some heroic deed that is done to comabt the evils of Chaos. ![]()
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This is a work in progress
If you find any mistakes, or you find it plays better in some way, please feel free to get in touch with us and we’ll make it happen!
Thank you to the AoS NEON Facebook group for pointing me in the right direction in figuring out what could be done. And a big thank you to Stu ‘Werekin’ Cresswell and Mutiny in Marienburg, I quoted a fair amount of the work done there in the weapons area especially.















