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Dungeon Fight!

Vogg’s Troggflow

Native to the Bright Mountains of Aqshy, the trogghorde known as Vogg's Troggflow is a serious threat to travellers and prospectors in the region. Vogg, the eponymous troggoth king, makes his lair in the conquered magmahold of the Vastanari Fyreslayers, an offshoot of...

Kazgrim Bloodspawn – High Priest of Slaughter, the Unyielding

Kazgrim has spilled blood by the tide full and he has bathed in no less. So blessed by his blood god is he that his very soul defies the beck and call of Nagash. So long as there is sufficient blood sacrificed on the battlefield, Kazgrim’s rigored body draws it in, revels in it and revitalizes his body anew as if pulled fresh from a bloody womb of Khorne. His mastery of blood allows him to also bring some of his followers back from the brink of death, allowing them the chance to spill blood once more for their unquenchable patron. 

His vision is to bring the wrath of Khorne to every corner of the mortal realms. To accomplish this, he seeks to summon up the incarnations of Khorne to consume everything the eye can see. While he follows the path of Aichmos, he owes him no allegiance aside from acknowledging that Khorne has given him recognition. As such, there is no loyalty and he often disregards the calls of Aichmos, knowing full well that the mighty lord would not dare to strike against the high priest of slaughter.

 

Kron Goretooth – The Priest of the Arena, Master of the Crucible

Kron saw his rise to Khorne’s favour in the tribal arenas of his homelands in Ghur. There, 8 massive tribes of Bloodbound offered up their greatest champions to be anointed through combat with the title of slaughterpriest and lead the combined masses of their 8 armies in a glorious path of carnage. Kron bested the strongest of these champions and upon receiving the ferverously malicious blade Goretooth for his achievement, awakened the gaze of Khorne upon his deeds. 

In the Interstice, he has taken a claim to the Crucible, a caldera in the mountain ranges between the patina plains and the pyrelands. Here he has created a grand arena in honour of Khorne, sending hundreds of slaves to do mortal combat daily until only the strongest survive and can be given a place among the Bloodtide. Those who fail to meet the martial prowess required to be initiated soon find their skulls collected by the Khorgoraths that Kron keeps penned. 

When Kron is not personally overseeing the arena games and anointing the new followers, he is seeking out new slaves by the thousands by following any of the marauding campaigns of the Bloodtide. He believes that through these arena games, he will find great champions that will aspire to greater and glorious deeds in the path to glory.

Champion

Side-kick

Statline Alterations:

 

+1 Move

AELF, WANDERER, SKINK, BEASTS OF CHAOS, SKAVENTIDE, MALIGNANT, TZEENTCH

-1 Move

DUARDIN, IRONJAWZ, GROT

+1 Toughness

DUARDIN, SYLVANETH, NURGLE, FLESH-EATER COURTS, IRONJAWZ, ORRUK, GROT, OGOR

-1 Toughness

WANDERER, SKINK

+5 Health

SERAPHON, OSSIARCH BONEREAPERS

-5 Health

AELF, TZEENTCH, GROT, SKAVENTIDE

+1 Attacks

SLAVES TO DARKNESS, VAMPIRE, GROT

-1 Attacks

BEASTS OF CHAOS, NURGLE, FLESH-EATER COURTS

+1 Strength

SERAPHON, BLOODBOUND, ORRUCK, OGOR

-1 Strength

SKAVENTIDE, MALIGNANT, SYLVANETH, GROT

 

Events Chart (D6 Results)

 

1

Gate Crashers: A party of late entrants arrive at the pit gate! Deploy D3+1 gladiators at the pit edge at a position determined using a scatter dice (roll in the center of the arena and the edge it points to is the pit edge used). These gladiators can be used by anyone (essentially same rules as Chaotic Beasts). They have the same Statlines as Side-kicks, but have -1 to their attacks characteristics.

2

Ale Drinker: One of your fighters has somehow snagged himself a pint of ale from the crowd! Chose one of your fighters and heal D3 wounds.

3

Feign Injury: An arena entrant was playing dead! Nominate one of your injured models, that is within 2” of an enemy model. Scatter the chosen warrior 3” away from the fight. Heal one wound.

4

Take a Dive: Bribery is known to be used to determine the outcome of blood sports. One of the fighters has colluded with your Side-kick to give you an edge. Nominate one enemy fighter to bribe. Wound your side-kick 1 health for the fighter to be moved 5” away from other fighters, or wound yourself 3 health for the gladiator to move 7”, ending within 1” of another model.

5

Roar of the Crowd: The excitement of the grudge match sends one of the entrants into a deadly frenzy! Nominate one of your fighters, and +1 to their attacks and move

6

Pit Beast! One of the pit keepers unleashes a beast into the pit! Deploy the creature at the pit edge at a position determined using a scatter dice (roll in the center of the arena and the edge it points to is the pit edge used). Roll a D6 to see what species the creature is; 1-3 for a Fury or 2-4 for a Raptoryx

 

Weapons Chart (D6 Results)

 

1

Flail

2

Axe

3

Spear

4

Sword

5

Morning Star

6

Roll on the Custom Weapons Chart

 

Custom Weapons Chart (2D6 Results)
2

Celestial Iron Fan

Grand Masters of Dragon Monk brotherhoods have been known to fight armed with the most curious of items. Once such secret of Silverfrost’s weaponsmiths are iron fans. Celestial iron fans can flick deadly force with the grace of a dance.

Parry Missiles: A Celestial iron fan can be used to parry missiles in addition to close combat attacks. For each hit by a ranged weapon the warrior armed with the fan may roll a D6. If the score is greater than the hit score, the warrior has parried the blow, and the attack is disregarded.

3

Nagnin Throwing Knives

The knife is a master-crafted version of throwing knives. Each a fine piece of workmanship, with an eighteen-inch blade honed to razor edges. A thing of smooth curves and sharp line, it is not for show. 

Weighted: This exquisitely crafted thrown blade gets an increased chance to critical, critical hit on a 5+.  

4

Hunter’s Throwing Axe

Huntsmen stalk the unbridled wilds surrounding the Lost Forgecity of Grugni skinning foes. A throwing axe procured from one such dark wanderer is a fine quality implement.

5

Dragon Sword

Dragon swords are great-swords that are typically used by Tzeentchian warriors from far away Godsclaw. The blades are popular among robber knights and occasionally lifted by Griffon’s Eyrie warrior monks.

6

Great Axe​

Over-sized battle axes can be wielded only by the strongest of warriors. Great axes are forged for northern barbarians in The Rusted Wastes

Strike Last: Great axes are so heavy that any warrior using them always strikes last, even when charging.

Cutting Edge: A great axe modifies an enemies Toughness by –1, so a Toughness 4 warrior will have a Toughness of 3 when facing the Great Axe.

7

Trident​

Idoneth Deepkin of the Amethystine Ocean favour the long thrust of a trident. Unlike other arms the tri-pronged fork weapon is a sacred instrument to them in warfare

Strike First: An Amethystine Tridents smells out prey like an Allopex, if the bearer is attacked, you may make a single attack action. This does not count towards your actions.

8

Krakentooth Sword​

Kraken-tooth bites clean through armour, bone and heavy chains. Even the most resistant of obstacles cannot defy the sawing action of its razors edge.

Critical Death: The Krakentooth Sword is imbued with the wrath of the Kraken. If a warrior score three critical hits in a single attack action, the enemy being attacked is immediately slain.

9

Claw of the Old Ones

Star swords as they are known are ancient weapons made from a strange multi-coloured metal that is impervious to age and corrosion. It is said that the powers of this star-metal artifact are only be unleashed through a ritual known only to a handful of Seraphon. The blade of the claw glows white hot and can cut through armour as if it were paper. 

10

Obsidian Weapon

The Eye of Sigmar was an unusual jewel. A fist-sized piece of obsidian, it was found where a star fell to the earth. Obsidian is mined in the Frozen Fingers by slaves driven mad by Tzeentchian slave-masters. Although the technique is now all but lost after the dessolation of Karak-A-Zaruk, when expertly derived from its ore, the curious volcanic rock can make it’s bearer immune from fatigue for days on end.

11

Silverfrost Longsword

Prized indeed are blades of Domtanguan forged by Elves. Even more masterful though are the arms crafted by swordsmiths in the SIlverfrost Moauntain. Known as a Frostblade among Crabclaw merchants, the Silverfrost Longsword is a deadly crown jewel in the hands of a skilled fighter. Gold alone is never enough to acquire such a weapon. Frostblades are heirlooms and highly coveted. The few still smithed are gifted only in reward for some heroic deed that is done to comabt the evils of Chaos.

This is a work in progress

If you find any mistakes, or you find it plays better in some way, please feel free to get in touch with us and we’ll make it happen!

 

Thank you to the AoS NEON Facebook group for pointing me in the right direction in figuring out what could be done. And a big thank you to Stu ‘Werekin’ Cresswell and Mutiny in Marienburg, I quoted a fair amount of the work done there in the weapons area especially.

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