Dungeon Fight!
Xandur Ventamillio The Skullkeeper – Opener of Rifts, the Bearer of Chaos
Once one of nine high scholars of the Ventemente Mageocracy in Hysh. He spent most of his life researching into the symbols and meanings of ancient runes from the age of chaos. His main focus was upon the many skulls found in sacrificial pits and temples, etchings on foreheads that were thought to have higher meaning that were lost to time. His findings told of great portents but he was mocked and ridiculed for his strange obsessions with such occult matters.
When a tide of chaos raiders attacked the city, he was denounced as a cursed scholar and having brought doom to their esteemed city. His fellow scholars betrayed him, hoping to oust him from the council and exile him from the city. Their screams echoed the halls of the citadel chambers as he used ancient blood rituals to tear their skulls from their writhing bodies. He had mastered the skull runes and with this, he could control a rift into the chaos realm by the skulls he bore. His journey eventually led him into the ranks of Lord Aichmos, bearing the banner of the blood secrator and bringing the swirling madness of the chaos realm wherever his fetish skulls followed.
Lash the Stampede – Caller of the Brass Meteor
The creature known only as Lash the stampede is a strange one. He did not find his way into the ranks of the Bloodtide by martial prowess, but by his ability to inspire. A once slave arena master, he was cruel as he was ugly. A bestial fanged maw bellowed out orders while the traumatic crack of his whips sent hordes of slaves into a bloodthirsty frenzy. As if whipped into a trance by his suicidal commands and the dolorous sting of his barbed whips. He turned hundreds maybe thousands of otherwise craven slaves into an frenzied stampede of flesh and blades.
Seeing his potential, Kron Goretooth enlisted his help into the army of the Bloodtide, now using his whips to send already savage warriors into relentless killing machines. They rush the enemy with reckless abandon, his cracking whips singing in the distance urging them on to ever more bloodshed.
Gorechain the Undying – The Bloodstorm
Unknown where he came from or his purpose, this being lives only for slaughter. He has massacred armies by the thousands, rending through flesh and bone as if a farmer’s scythe through a field of grass. He speaks no words and is seen as a menace by many that would call him ally. The only sounds that he makes are guttural noises and malicious laughter when he is deepest in the enemy lines and surrounded by screaming bodies.
Champion
Side-kick
Statline Alterations:
| +1 Move |
AELF, WANDERER, SKINK, BEASTS OF CHAOS, SKAVENTIDE, MALIGNANT, TZEENTCH |
| -1 Move |
DUARDIN, IRONJAWZ, GROT |
| +1 Toughness |
DUARDIN, SYLVANETH, NURGLE, FLESH-EATER COURTS, IRONJAWZ, ORRUK, GROT, OGOR |
| -1 Toughness |
WANDERER, SKINK |
| +5 Health |
SERAPHON, OSSIARCH BONEREAPERS |
| -5 Health |
AELF, TZEENTCH, GROT, SKAVENTIDE |
| +1 Attacks |
SLAVES TO DARKNESS, VAMPIRE, GROT |
| -1 Attacks |
BEASTS OF CHAOS, NURGLE, FLESH-EATER COURTS
|
| +1 Strength |
SERAPHON, BLOODBOUND, ORRUCK, OGOR |
| -1 Strength |
SKAVENTIDE, MALIGNANT, SYLVANETH, GROT |
Events Chart (D6 Results)
| 1 |
Gate Crashers: A party of late entrants arrive at the pit gate! Deploy D3+1 gladiators at the pit edge at a position determined using a scatter dice (roll in the center of the arena and the edge it points to is the pit edge used). These gladiators can be used by anyone (essentially same rules as Chaotic Beasts). They have the same Statlines as Side-kicks, but have -1 to their attacks characteristics. |
| 2 |
Ale Drinker: One of your fighters has somehow snagged himself a pint of ale from the crowd! Chose one of your fighters and heal D3 wounds. |
| 3 |
Feign Injury: An arena entrant was playing dead! Nominate one of your injured models, that is within 2” of an enemy model. Scatter the chosen warrior 3” away from the fight. Heal one wound. |
| 4 |
Take a Dive: Bribery is known to be used to determine the outcome of blood sports. One of the fighters has colluded with your Side-kick to give you an edge. Nominate one enemy fighter to bribe. Wound your side-kick 1 health for the fighter to be moved 5” away from other fighters, or wound yourself 3 health for the gladiator to move 7”, ending within 1” of another model. |
| 5 |
Roar of the Crowd: The excitement of the grudge match sends one of the entrants into a deadly frenzy! Nominate one of your fighters, and +1 to their attacks and move |
| 6 |
Pit Beast! One of the pit keepers unleashes a beast into the pit! Deploy the creature at the pit edge at a position determined using a scatter dice (roll in the center of the arena and the edge it points to is the pit edge used). Roll a D6 to see what species the creature is; 1-3 for a Fury or 2-4 for a Raptoryx |
Weapons Chart (D6 Results)
| 1 |
Flail ![]() |
| 2 |
Axe ![]() |
| 3 |
Spear ![]() |
| 4 |
Sword ![]() |
| 5 |
Morning Star ![]() |
| 6 |
Roll on the Custom Weapons Chart |
Custom Weapons Chart (2D6 Results)
| 2 |
Celestial Iron Fan Grand Masters of Dragon Monk brotherhoods have been known to fight armed with the most curious of items. Once such secret of Silverfrost’s weaponsmiths are iron fans. Celestial iron fans can flick deadly force with the grace of a dance. Parry Missiles: A Celestial iron fan can be used to parry missiles in addition to close combat attacks. For each hit by a ranged weapon the warrior armed with the fan may roll a D6. If the score is greater than the hit score, the warrior has parried the blow, and the attack is disregarded. ![]() |
| 3 |
Nagnin Throwing Knives The knife is a master-crafted version of throwing knives. Each a fine piece of workmanship, with an eighteen-inch blade honed to razor edges. A thing of smooth curves and sharp line, it is not for show. Weighted: This exquisitely crafted thrown blade gets an increased chance to critical, critical hit on a 5+. ![]() |
| 4 |
Hunter’s Throwing Axe Huntsmen stalk the unbridled wilds surrounding the Lost Forgecity of Grugni skinning foes. A throwing axe procured from one such dark wanderer is a fine quality implement. ![]() |
| 5 |
Dragon Sword Dragon swords are great-swords that are typically used by Tzeentchian warriors from far away Godsclaw. The blades are popular among robber knights and occasionally lifted by Griffon’s Eyrie warrior monks. ![]() |
| 6 |
Great Axe Over-sized battle axes can be wielded only by the strongest of warriors. Great axes are forged for northern barbarians in The Rusted Wastes Strike Last: Great axes are so heavy that any warrior using them always strikes last, even when charging. Cutting Edge: A great axe modifies an enemies Toughness by –1, so a Toughness 4 warrior will have a Toughness of 3 when facing the Great Axe. ![]() |
| 7 |
Trident Idoneth Deepkin of the Amethystine Ocean favour the long thrust of a trident. Unlike other arms the tri-pronged fork weapon is a sacred instrument to them in warfare Strike First: An Amethystine Tridents smells out prey like an Allopex, if the bearer is attacked, you may make a single attack action. This does not count towards your actions. ![]() |
| 8 |
Krakentooth Sword Kraken-tooth bites clean through armour, bone and heavy chains. Even the most resistant of obstacles cannot defy the sawing action of its razors edge. Critical Death: The Krakentooth Sword is imbued with the wrath of the Kraken. If a warrior score three critical hits in a single attack action, the enemy being attacked is immediately slain. ![]() |
| 9 |
Claw of the Old Ones Star swords as they are known are ancient weapons made from a strange multi-coloured metal that is impervious to age and corrosion. It is said that the powers of this star-metal artifact are only be unleashed through a ritual known only to a handful of Seraphon. The blade of the claw glows white hot and can cut through armour as if it were paper. ![]() |
| 10 |
Obsidian Weapon The Eye of Sigmar was an unusual jewel. A fist-sized piece of obsidian, it was found where a star fell to the earth. Obsidian is mined in the Frozen Fingers by slaves driven mad by Tzeentchian slave-masters. Although the technique is now all but lost after the dessolation of Karak-A-Zaruk, when expertly derived from its ore, the curious volcanic rock can make it’s bearer immune from fatigue for days on end. ![]()
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| 11 |
Silverfrost Longsword Prized indeed are blades of Domtanguan forged by Elves. Even more masterful though are the arms crafted by swordsmiths in the SIlverfrost Moauntain. Known as a Frostblade among Crabclaw merchants, the Silverfrost Longsword is a deadly crown jewel in the hands of a skilled fighter. Gold alone is never enough to acquire such a weapon. Frostblades are heirlooms and highly coveted. The few still smithed are gifted only in reward for some heroic deed that is done to comabt the evils of Chaos. ![]()
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This is a work in progress
If you find any mistakes, or you find it plays better in some way, please feel free to get in touch with us and we’ll make it happen!
Thank you to the AoS NEON Facebook group for pointing me in the right direction in figuring out what could be done. And a big thank you to Stu ‘Werekin’ Cresswell and Mutiny in Marienburg, I quoted a fair amount of the work done there in the weapons area especially.
















