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Ravager Mines

varaniteriver2-824befe2

Submitted by:

Witney Warhammer

The Ravager Mines are a seam of Varanite that has been revealed inland from Grunta Bay. The influence of Chaos, leaking into the region through the Penterage Rift has caused the land to shift and morph, revealing this important resource in an area controlled by the Ravager tribes.

varaniteriver2-824befe2

Submitted by:

Witney Warhammer

Rules:

Do not destroy without permission

Soulbound Doom Level: 8

Warcry Twist Rules:

Mutative Aura

The warping touch of Chaos taints all in this region.

(This Twist requires the victory card in play to use objective markers or treasure tokens)

At the end of a fighter’s activation, if they are within 3″ of an objective or carrying treasure, roll a die. On a 1, allocate D6 damage points to that fighter. On a 2-5, allocate D3 damage points to that fighter. On a 6, remove up to D6 damage points from that fighter.

Realm Rules:

Drifting Chokespores

The nearby mines vomit clouds of toxic spores into the air, severely limiting sight and movement.

Units cannot fly.
In addition, subtract 1 from To-Hit rolls for attacks made with Missile weapons.

Rules:

Do not destroy without permission

Soulbound Doom Level: 8

Warcry Twists:

Mutative Aura

The warping touch of Chaos taints all in this region.

(This Twist requires the victory card in play to use objective markers or treasure tokens)

At the end of a fighter’s activation, if they are within 3″ of an objective or carrying treasure, roll a die. On a 1, allocate D6 damage points to that fighter. On a 2-5, allocate D3 damage points to that fighter. On a 6, remove up to D6 damage points from that fighter.

Region of War Rules:

Drifting Chokespores

The nearby mines vomit clouds of toxic spores into the air, severely limiting sight and movement.

Units cannot fly.
In addition, subtract 1 from To-Hit rolls for attacks made with Missile weapons.

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