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Settle in the Swallowing Bogs

Your travels complete, you see the Steppe laid out before you. Across the horizon, you see other warlords begin to build their strongholds. Some have come in search of the Amber Stampede, others have come by the invitation of local warlords, and some just see the land as a font of opportunity.

But this story is yours to tell. Why have you come? Where have you settled? Who are those that fight alongside you? What is the Stronghold you will build? These are the questions the Steppe demands of you. These are the tools you will use to carve your legends into the lands of Ghur.

Game Master Notes

These notes exist to help you run through the Quest. They are put here by the creator and should give you some direction as to what they had in mind when they created the Quest

- Path to Story -

You have chosen to build your stronghold in The Swallowing Bogs. The black waters and creeping vines have called out to you in some way. Once you know how to avoid the drowning eels the bog becomes a prime ground to hunt your unwary foes. As you begin to establish your settlement, you receive visitors representing the local warlords.
– A hobgrot in a leaky canoe paddles up to you representing the Bogswallow Marauders (If your settlement is beneath the bogs, imagine the hobgrot in a leaky dive suit). His illustrialness, Bor Goadfist wants you to join him and discuss possible business ventures.
– An akhelian knight atop a skeletal eel rises up from beneath the still waters of the bogs. Veinir, the Drowned Emperor of Pearlgrave requests your presence in his underwater keep. Together, you can share information that will allow you both to live eternally.
– A warrior clad in gold coins and tanned troll-hides representing Mou’Terib saunters into your stronghold. If you are strong enough, you and your forces are invited to ply your trade in the City of Coin.


Rewards

Sometimes a Quest creator will tell you what you get for completing the Quest, depending of the outcome of course. If there is nothing, you can obviously create your own rewards, ahhh… imagine the possibilities…

You see a small hovel jutting out from the waters. Inside, you find a spiral staircase leading down beneath the floor of the bogs and into the lake below. Cool moisture hangs in the air, creating dense fog that blocks your sight. What is it that you will find beneath the shadows?
Pick one of the following territories: Old Keep, Small Settlement, Wild Lands, Forgotten Mine, Arcane Waypoint, Ancient Roads. You immediately add that territory to your stronghold without spending glory.

– For completing this quest, word of your legend grows across the Hungering Steppe. You receive 6 Glory and your warlord gains 1d6 Renown.
– If you participated in a game of Age of Sigmar and used the territory rules for one of the areas of the Steppe, you receive 3 additional Glory.

Have you played through this Quest or Rumour?

If you’ve played through or resolved this in any way, be sure to tell us right here on the Quest page, we’d love to know what happened!

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