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The Slidecrown Sundering

Welcome, to the Slidecrown Isle! Here, where jadebarks scrape the clouds and Aqua Ghyranis reservoirs gleam with the promise of life unending, a long-buried relic continues to fill the land with untold vigour. This is the official Great Weave version of the narrative campaign originally built by the team over at White Dwarf (and in particular our friend Leila Craven). Players in The Great Weave are contributing to a shared story through playing Age of Sigmar and Warcry, hobbying, and writing!

The Campaign launched with White Dwarf 493, though is continuing through a number of issues. You aren’t required to purchase any of the issues, but it’s recommended – particularly if you’re playing in your local groups!

All communication is being done in our Discord server – and we’re making use of our Quest system.

Overview

The Slidecrown Sundering is a team-based narrative campaign for Warhammer Age of Sigmar and Warcry, suitable for games of any size. In this campaign, players choose one of three teams to align with:

  • Preservers, who wish to protect the isle’s bounty.
  • Obliterators, who wish to destroy the island.
  • The Rogues who wish to squeeze the Slidecrown Isle of its treasures.

Any faction can join any team as long as they have a suitable motivation for their actions.

There are three ways to play: playing games, painting units, and advancing the narrative.

Result Type Requirement
Playing games Play a game of AoS or Warcry (if you’re interested in Soulbound, see below)
Painting Units Paint a unit for the campaign
Advancing the narrative Submit a creative specifically abut your army/group. This could be anything, from writing a story to an original illustration – use that wonderful imagination of yours.

 

Regarding Soulbound

We are always keen to provide as many avenues for people to get involved in a campaign. To this end, we are open to you playing games of Soulbound to contribute. If this is something you’re interested in doing, be sure to get in contact with us in the Discord server so we can go over some details.

Scoring

During each of the three stages of this campaign, players can earn up to 5 points by submitting any combination of results. Those points will be added to the team score of the player’s team, tilting the Withervane toward either Preservation or Obliteration. The position of the Withervane at the end of each stage determines the course of the story. In addition, at the end of each stage, the players in the winning team of that stage receive powerful Relics.

In each stage, each Rogue player can choose to support one (and only one) of the two other teams: Preservers or Obliterators. Rogue players can choose to support a different team each stage, but they cannot support two different teams in the same stage. If the team they backed in a stage wins, they receive powerful Relics unique to Rogues. Due to their mercenary natures, each Rogue chooses separately, meaning some may win and some may lose.

 

The Withervane

The points accumulated by each team influence the Withervane graph, which you can find above. This is live, so the above Withervane currently shows who is in the lead! It is divided into eight spaces – four Preserver spaces to the left and four Obliterator spaces to the right. At the start of stage one, the Withervane starts in a neutral position in the centre of the graph. At the end of stages one and two, if the Preservers have more points, the Withervane moves one space to the left; if the Obliterators have more points, the Withervane moves one space to the right. As the stakes are raised in the final stage, at the end of stage three, the Withervane moves two spaces in favour of the winning team instead of one. The position of the Withervane at the end of each stage determines the course of the narrative as well as which players receive Relics.

Winning

The position of the Withervane determines the winning team at the end of each stage. Remember, the above is live, so if it’s not sitting in a position adventageous to your team, you’ll need to submit more Results!

Those armies that exact their will upon the Slidecrown Isle successfully will gain priceless treasures to use in Warcry and Warhammer Age of Sigmar. Relics for the winners will be revealed at the end of each stage via armoury tables that can be chosen from or rolled on. These precious rewards will be usable throughout the campaign and in games of Path to Glory beyond!

Campaign Stages

The campaign will run for a little over 12 weeks, broken down into three stages. Each stage will be about three weeks, with one week in between for data collecting. Each stage focuses on a narrative aspect that affects different parts of the island, culminating in a battle royale over the Crown of the Viridian King. It should be noted that in each of the next three WD issues (494, 495, 496), a new chapter of the unfolding story will be revealed – and you’ll find all the relevant information right here!

The Fall of a King
It was at the tumultuous onset of the Age of Chaos that Nurgle first cast his diseased gaze upon Ghyran, the Realm of Life. The Plaguefather coveted this fertile land as the perfect breeding ground for countless afflictions. His repugnant daemons soon spread like blighted seeds throughout the realm, eventually driving Alarielle into self-imposed isolation. But the those that called the realm home were not going to go down without a fight... On an island nestled between Aquia and Verdia, an ancient Kurnothi tribe valiantly stood their ground against Nurgle's loathsome offspring. Undergrowth rotted away under the touch of plague ridden sorcerers even as bark-skinned wizards coaxed it back to life. Despite being outnumbered, the people of the isle twisted their arboreal home to their advantage, forcing the enemy into a stalemate that began to grind down warriors of both sides. In a desperate bid to expel the pestilent invaders once and for all, the Viridian King of the island wove a devastating spell that triggered a cataclysmic release of underground ley lines. Finally, the daemons were devoured by a powerful green light - reduced to lifeless husks in an instant, while trees sprouted from their disintegrating remains. Unfortunately, while his people cheered, the Viridian King would pay the ultimate price, and his crown of bone antlers fell. In respect for the champion who had saved their home, the Viridian King's crown was left untouched. Lingering energies from the powerful incantation imbued it with arcane might, and over the passing centuries, a significant reservoir of Aqua Ghyranis collected around it. Thus, the power of the Slidecrown Isle grew... coveted by many and feared by all. The island has already been assaulted by all sides. Although those that seek to preserve the area have won the first battle, the war has not come to a close, and the battles have crept further inland towards the mythical artefact.

The Primary Teams
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Preservers

The Preservers primarily want to protect the forest – they want to isle’s bounty to stay out of the hands of those who would destroy it.

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Obliterators

The Obliterators  primarily want to destory the forest – whether because they don’t want their enemies to get their hands on the islan’d rewards, or simply because they’re driven by a mad desire to destroy everything

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Rogues

The Rogues want to strip the forest clean, desiring the treasures hidden within the Isle, and will do anything to get thier hands on what they came for.

Slidecrown Quests
Quests are adventures that you, usually through a Hero, or army can undertake. Most people will play through these within an Age of Sigmar or Warcry game, as part of a Soulbound adventure, or within a Path to Glory campaign. Each Stage of this campaign is connected to a specific Quest - use this to report back to us, whether you played a game, painted a model, or created some other creative piece.
Current Quests

Stage Three

Seize the Crown

The clouds that drew over the Slidecrown Isle were heavy with Ghyran’s grief. They shed crystal rain in great sheets over the lakes. The war for the isle had heralded nonstop combat for weeks. Bodies were slumped in the shallows, often cut down from behind even as they tried to heal their injuries with life-giving Aqua Ghyranis.

Past Stages:

Stage One

Traverse the Forests

Across the flame-parched plains of Aqshy and the light-bleached deserts of Hysh, a wild story gripped the denizens of the realms. A site of ancient legend in Ghyran held entire reservoirs of Aqua Ghyranis – enough to want for nothing every again.

Stage Two

Cross the Water

The fires of war rage unendingly across the Slidecrown Isle. Those bent on scouring it clean topple ancient jadebarks and putr resistance forces to the slaughter. Island denizens string up the bodies of their foes to feed the life-giving copses. Under cover of furious fighting, mercenaries dig through earth sodden with Aqua Ghyranis to find treasures of a civilisation long lost…

Expected Questions
How many times can I submit a result? How many games can I play?
You can play as many games as you'd like! That said, each "Result" you submit, whether that's playing one game, playing 15 games, painting a unit, or writing a story, will get your Team 1 point. Each Stage, you can submit up to five times, giving your Team five points.
Does it matter which army/warband I play as?
You can play as any faction, and any faction can belong to any Team - as long as they have a suitable motivation for their actions.
Does it matter which army I play against?
Not at all. In fact, your opponent doesn't even need to be playing in the campaign for it to "count" towards what's happening. Very similar to how Path to Glory works.
How do Quests even work?
The Quests presented line up with the Stage we're in - so this Campaign will only have one Quest per Stage, each coming out around a month apart. The reason we're using the Quest system is so that the Stage information is in a nice easy place to find, as well as give you another avenue to share your awesome creations!
What Game Systems are Accepted?
Right now, we're expecting games to be played in the Warcry or Age of Sigmar Tabletop systems. If you'd like to get involved in Soulbound, reach out to us and we'll create dedicated Quests just for you.
Can I play as an existing Hero?
Yes! Of course! But this is the story of your characters. Just like how the Path to Glory system doesn’t allow for a Unique character to be your Warlord, we recommend not using a named character created by Games Workshop.
Your Creations

We’re inviting players to contribute to the story even before the event starts. If you head over to the standard submissions page of the Weave, you’ll be able to submit your very own Heroes, armies, creatures, locations, or even fully-fledged stories that tell of your exploits within the area. When you do so, they’ll appear both in our Aqshy Realm page, as well as on this page for all to see!

Despair, shattered

From his hidden position, Templar Champion Escarosht the Ardent observed as the ravenous ghouls charged wave after wave against the Nurglites' crude, but effective fortifications.They were excellent shock troops, the Aviarch noted. Unrelenting and vicious. They served...

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A Beastly Diversion

“I do not trust this Hashrakul, Bray-shaman. He reeks of civilization. The Goroans are not true children of the formless wilds!”Clovis, elder Bray-shaman of the Spellgrazers, allowed his apprentice to continue raving. Best to let the young one let all the aggression...

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Virulent Despair #2

The Slidecrown SunderingSeize the CrownVirulent Despair(Part 1 | Part 2)At first, the masses of scraggly, hunched things had spooked Choleretch Slugbulk, when this battle had just begun and he and his rival sorcerers had rushed to take their position overlooking the...

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Virulent Despair #1

The Slidecrown SunderingSeize the CrownVirulent Despair(Part 1 | Part 2)The men and women of the huntbands surged over the ruins, toppled columns and crumbled walls proving no impediment to the nimble hunter-warriors. With an almost aelven grace, they raced for the...

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Family Reunion

The Slidecrown SunderingSeize the CrownFamily ReunionMatlalhuitl, the Saint of Yektiktlan, sat upon his Charming Throne — a construct of palest birchwood boards, intertwined with slender, flowering vines; an elegant tribute to the Everqueen’s grace — and regarded his...

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Call for Reinforcements

Veyron Van Drën woke from his dream with a start, amidst cold sweats and chills, he swore he saw the shadow creature’s eyes in the corners of his room, but as the fog of sleep lifted, there was nothing to behold aside from an empty corner. Veyron had been residing at...

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Prelude to Alliance #3

The Slidecrown SunderingCross the WaterPrelude to Alliance(Part 1 | Part 2 | Part 3)The leader was far more robustly built than its kin, both taller and brawnier, though not so much as the airborne variety. And yet… there was something wrong with it, she could sense....

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Prelude to Alliance #2

The Slidecrown SunderingCross the WaterPrelude to Alliance(Part 1 | Part 2 | Part 3)The handful of tzaangors — a mix of enlightened & skyfires — upon their magnificent, floating discs, followed the bat-winged horror as it lurched through the skies with a speed...

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Prelude to Alliance #1

The Slidecrown SunderingCross the WaterPrelude to Alliance(Part 1 | Part 2 | Part 3)Eloxochitl stood by the lakeside, with her subordinate huntmaster and two huntbands arrayed at her back, in as close to formation as the tribal troops ever got. Together, they stared...

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Drops of Corruption

At the edge of the forest, near the great lakes, it sat. A human encampment, mercenaries apparently. Their uniforms were well-worn and soiled, and the Templar vanguard could hear them coughing and spitting as they went about their business.Obvious signs of sickness...

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The Slidecrown Isle
The Slidecrown Isle, located near the northern coasts of Thyria within the Sea of Elemental Truths, is a land shrouded in magic - and the focal point of this campaign
An Island of Wonder
The island’s central feature is the enigmatic Viridian King’s crown, a relic of potent arcane energy. This crown played a pivotal role in a desperate spell during the Age of Chaos, saturating the island with a perpetual aura of magical power.
Sea of Elemental Truths
The Sea of Elemental Truths, a vast expanse found to the north of the Jade Kingdoms of Verdia and Thyria in the Realm of Ghyran, holds a deep history steeped in conflict.

Never played Narrative Games before, or feel a little anxious about them?

When you’re playing a narrative game, the key thing is to talk to your opponent. Make sure you both agree on the rules of the game as well as the narrative you are hoping to tell together. We recommend using the “Narrative Play” rules, but you can still have a rewarding experience if you have “Open Play” or “Matched Play” games.

Now that that’s out of the way, here are some very general ideas you could incorporate. If you’ve ever been to a narrative event, these might look familiar to you! These are in no particular order, and they are not campaign rules.

 

The Rule of Interesting

Use every game as a plot point. Promote your army’s, General’s, and Alliance’s objectives. Affect the story and the rest of the campaign by communicating both to your opponent during a game, and with others outside of the games. Make your army memorable! You’re awesome, and others think you’re awesome, so share stuff!

The Rule of Making Stuff Up

Want your army to do something not covered in the rules? Magic ritual? Dig up trenches? Sacrifice a prisoner? Talk to your opponent (or GM if you have one) and see if it can be arranged. Be flexible when you get similar requests or ideas.

 

The Rule of Collaboration

What happens between games can be as important as what happens during games. Collaborate: with your team, with the GM or campaign creator, with your rivals! Ask questions, take risks! Make alliances, and backstab people.

 

The Rule of a Cool Story

Your games are stories. Your goal for each game should be to co-create that story alongside your opponent, keeping your various Quest goals in mind. When in doubt, do what feels cool for your army. In-game Objectives be damned. The winners in Narrative Play are those who get the most laughs or applause from their crazy actions, not those who win the most games. If the player who ‘lost’ the game goes away excited with how it all unfolded, you’ve hit the mark!

If you’re new to the Great Weave There are many ways to get involved!

Explore the story so far

Much has happened before you, feel free to explore the various narratives that are currently being tracked within The Great Weave

Join us!

Do you have an enemy you’d like to see within The Weave? How about a Creature, or a custom city or location? You can add the to The Weave, submit below, and we’ll get you set right up!

Arise Hero!

Sign up now and have your character join in on the unfolding narrative of The Great Weave. Beware though, the Mortal Realms are a dangerous place, and many enemies abound!