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Spiders in the Night

The Vurm-tai who follow the great worm have found themselves in a particularly sticky situation as they have to pass through the Forest of Gorch. Meanwhile, the grots that call the forest home have raised the alarm and now make their way towards the beast...

Game Master Notes

These notes exist to help you run through the Quest. They are put here by the creator and should give you some direction as to what they had in mind when they created the Quest

This Quest has been made specifically for the Vurm-tai Campaign. If you intend to help resolve it, you’ll automatically be participating in the campaign. I highly recommend that you join our Discord server so you can work with others to accomplish the quest.

For this quest specifically, before your games, you’ll need to decide who you’re playing for; are you playing on behalf of the Vurm-tai as they defend the great worm, or do you intend to help the Spiderfangs as they attempt the create a new nest atop the worm?  Once you’ve played your game, ‘submit’ your result by using the comment section below, telling us what you were trying to do, and the result of the game.

- The Weaver -

As followers of the great Zig-mah the Vurm-tai fight to keep the beast free from the scar of Chaos and pure of any taint that would attempt to befoul it for they know of a great secret that lies within the beast. That said; as the worm travels towards Nassollotyl it passes through the Forest of Gorch, and the Spiderfang lairs that infest the forest now delay the nomads in their accompaniment of the worm.

Moonstalka was the first that foresaw the coming of the Blue Death. Raising the alarm, the grots of the Forest of Gorch now ride to war against an enemy they know they cannot defeat. But that matters not, for Moonstalka says that the great worm has eaten a great big shroom that will call the Great Spider down from the night. They need only find the shroom, and victory will come through fang and web.


Rewards

Sometimes a Quest creator will tell you what you get for completing the Quest, depending of the outcome of course. If there is nothing, you can obviously create your own rewards, ahhh… imagine the possibilities…

The worm has travelled far from its home, and no matter what will make its way between the Nasson and Neolotl. That said, it may arrive safe and sound, or infested with grots. It’ll be up to you to decide in what state the worm finds itself in when it arrives…

Have you played through this Quest or Rumour?

If you’ve played through or resolved this in any way, be sure to tell us right here on the Quest page, we’d love to know what happened!

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