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The Castle of Silk

Castle of Silk-4e50cd25

Submitted by:

Tectonic Dan & Nuno Martins @WH_narratives

All across these jagged pinnacles and mountains are spread long sheets of webbing, some spreading across ravines many yards wide. Some are always shaded from the light of Hysh, so many are the layers of web that stretch across it. And bodies hanging from it, their gear still strapped to the remains. Of those who ventured inside this canopy of silk, only very few returned, but all shared tales of hunting spiders, from smaller jumping-leggers to large aracknarocks… and large caverns dropping far into the gullet of the Dell.

Castle of Silk-4e50cd25

Submitted by:

Tectonic Dan & Nuno Martins @WH_narratives

Rules:

Do not destroy without permission
Soulbound Doom Level: 7

Warcry Twist Rules:

Arachnid Nest: during this battle, Tarantulos Brood Spider Swarms are used as Chaotic Beasts. At the start of the combat phase of the first battle round, the player with the initiative sets up 3 spider swarms, each more than 5″ from all enemy fighters. At the start of each subsequent combat phase, if there are fewer than 3 spider swarms on the battlefield, the player with the initiative sets up additional spider swarms, as indicated above, until there are 3 spider swarms.

Spider Swarms.

Move 6. Toughness 1.Wounds 8.

Jaws: 1″ range / 8 attacks / Strength 1 / damage ½.

[Double] Skittering Ascent. Until the end of this fighters activation, do not count the vertical distance moved when this fighter is climbing.

[Quad] Gifts of the Eightfold Watcher. This fighter makes a bonus attack action. Then roll a number of dice equal to the value of this ability. If you rolled any 6s, the targeted fighter cannot make any Move of Disengage actions until the end of the battle round. If you rolled 3 or more 6s, allocate 10 damage to that fighter.

Realm Rules:

(Rules based on Holy Havoc, Holy Wars, by Steve Herner)

Monstrous Denizen: Just before territories are decided, players roll off. The winner can set one MONSTER within 3” of the center of the battlefield. This is referred to as the monstrous denizen. Any MONSTER from any faction can be chosen. If the MONSTER is a mount, then it does not have a rider: ignore all rules that refer to the rider and use only those that apply to the mount. If there is uncertainty about any of them, roll off to decide.

At the start of each battle round, before determining priority, players roll off. The winner treats the monstrous denizen as a unit in their army for the duration of that battle round, and their opponent treats it as an enemy unit. The monstrous denizen’s commanding player can choose to attack it, but if they do then immediately they treat it as an enemy unit until the end of the battle round, and their opponent treats it as a unit in their army. The monstrous denizen cannot attack itself.

Nest of the Arachnarok: Place a large scenery piece at the center of the battlefield (and another arachnarok there if you can). At the end of each battle round the player that did not have priority rolls a D6 on a 3+ all units friend and foe within 18″ of the nest suffers D3+1 mortal Wounds. Measure from the base of the nest not the spider.

Rules:

Do not destroy without permission
Soulbound Doom Level: 7

Warcry Twists:

Arachnid Nest: during this battle, Tarantulos Brood Spider Swarms are used as Chaotic Beasts. At the start of the combat phase of the first battle round, the player with the initiative sets up 3 spider swarms, each more than 5″ from all enemy fighters. At the start of each subsequent combat phase, if there are fewer than 3 spider swarms on the battlefield, the player with the initiative sets up additional spider swarms, as indicated above, until there are 3 spider swarms.

Spider Swarms.

Move 6. Toughness 1.Wounds 8.

Jaws: 1″ range / 8 attacks / Strength 1 / damage ½.

[Double] Skittering Ascent. Until the end of this fighters activation, do not count the vertical distance moved when this fighter is climbing.

[Quad] Gifts of the Eightfold Watcher. This fighter makes a bonus attack action. Then roll a number of dice equal to the value of this ability. If you rolled any 6s, the targeted fighter cannot make any Move of Disengage actions until the end of the battle round. If you rolled 3 or more 6s, allocate 10 damage to that fighter.

Region of War Rules:

(Rules based on Holy Havoc, Holy Wars, by Steve Herner)

Monstrous Denizen: Just before territories are decided, players roll off. The winner can set one MONSTER within 3” of the center of the battlefield. This is referred to as the monstrous denizen. Any MONSTER from any faction can be chosen. If the MONSTER is a mount, then it does not have a rider: ignore all rules that refer to the rider and use only those that apply to the mount. If there is uncertainty about any of them, roll off to decide.

At the start of each battle round, before determining priority, players roll off. The winner treats the monstrous denizen as a unit in their army for the duration of that battle round, and their opponent treats it as an enemy unit. The monstrous denizen’s commanding player can choose to attack it, but if they do then immediately they treat it as an enemy unit until the end of the battle round, and their opponent treats it as a unit in their army. The monstrous denizen cannot attack itself.

Nest of the Arachnarok: Place a large scenery piece at the center of the battlefield (and another arachnarok there if you can). At the end of each battle round the player that did not have priority rolls a D6 on a 3+ all units friend and foe within 18″ of the nest suffers D3+1 mortal Wounds. Measure from the base of the nest not the spider.

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