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The Challenge Stone

The Challenge Stone-cfbb9fe7

Submitted by:

Tectonic Dan & Nuno Martins @WH_narratives

At the edge of the Furyoth Dell there is an ancient stone that has remained at the surface even when the area was engulfed by the rivers and tectonic plates of Rondhol. This stone was worshipped when the ancient civilization that dwelled here fell, legends say, and warrior rites have been performed around it for centuries. Sigils of Gorkamorka and Sigmar are daubed across its surface. Huge bonfires are lit in ancient fire pits, blackened with the ash of generations of gatherings, smoke rising indicating that the site is being used once more. After the large upheaval that saw the Furyoth Dell finally surface its ruins once again several years ago, the place has finally attracted the newest crop of pilgrims: scattered tribes of ogors who have brought with them a veritable feast worth of supplies. They wish to see great warriors and fighting skill, and are selling their wares and delicacies to provide a kick-start of a new series of duels. They will, however, not tolerate anyone passing through without delighting them with a scrap first.

The Challenge Stone-cfbb9fe7

Submitted by:

Tectonic Dan & Nuno Martins @WH_narratives

Rules:

Do not destroy without permission

Soulbound Doom Level: 6

Warcry Twist Rules:

Battle Frenzy: add 1 to the Attacks characteristic of attack actions made by fighters, that have a range characteristic of 3 or less (melee).

Raging Bonfires: At the end of each battle round,  roll a die for each fighter within 6″ of a battlefield edge. On a 1-2 that fighter is taken down.

Realm Rules:

(Rules based on Holy Havoc, Holy Wars, by Steve Herner)

The Challenge Stone: Must be an objective at the center of the battlefield, a large monolith. All units within 3″ of the Challenge Stone hear the call of Great Maw and receive +1 to all melee attacks. At the end of each battle round the radius of the Challenge Stone expands by 3″.

Ogor Hut: Place several Ogor huts around the battlefield. All units within 18″ of an Ogor Hut can re-roll dice rolls of 6 when taking battleshock tests for a unit. 

Bonfires: Place 3-4 bonfires at exactly 10” away from the Challenge Stone, and at least 10” away from each other. At the end of your movement phase if a unit is within 3″ of a bonfire the unit suffers D3 mortal wounds.

Rules:

Do not destroy without permission

Soulbound Doom Level: 6

Warcry Twists:

Battle Frenzy: add 1 to the Attacks characteristic of attack actions made by fighters, that have a range characteristic of 3 or less (melee).

Raging Bonfires: At the end of each battle round,  roll a die for each fighter within 6″ of a battlefield edge. On a 1-2 that fighter is taken down.

Region of War Rules:

(Rules based on Holy Havoc, Holy Wars, by Steve Herner)

The Challenge Stone: Must be an objective at the center of the battlefield, a large monolith. All units within 3″ of the Challenge Stone hear the call of Great Maw and receive +1 to all melee attacks. At the end of each battle round the radius of the Challenge Stone expands by 3″.

Ogor Hut: Place several Ogor huts around the battlefield. All units within 18″ of an Ogor Hut can re-roll dice rolls of 6 when taking battleshock tests for a unit. 

Bonfires: Place 3-4 bonfires at exactly 10” away from the Challenge Stone, and at least 10” away from each other. At the end of your movement phase if a unit is within 3″ of a bonfire the unit suffers D3 mortal wounds.

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TurkeyPanini
2 years ago

Chatla-Raktoa and the Blazing Starfall wander upon the Challenge Stone. If they never return it will be too soon. https://thegreatweave.com/the-main-event/

Last edited 2 years ago by TurkeyPanini