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The Great Museum

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Submitted by:

Autochthon

Founded by Sigmar during the Age of Myth, the Great Museum of Azyrheim was formed to be a repository of artifacts, texts, relics, and anything of historical note that may benefit the people of the Mortal Realms. Smaller branches of the Museum exist in most free cities, usually devoted to local items of note, though occasionally minor relics from Azyr will be loaned out so that the locals may share in the wonders of Sigmar’s City. The main branch of the museum contains such wonders as fangs from long felled god-beasts, examples of Realmstone (Carefully contained within arcane seals by the Colligate to avoid exposing the masses to their energies), stuffed and preserved beasts from Ghur, examples of Gyrahan plants, Ores from Chamon, and stranger things from all over the Realms. The prize of the collection are a number of relics from the World that Was, detritus which washed up in the Mortal Realms, such as The skull of a great griffon said to have been ridden by a legendary ruler from the time before, mosaics of figures with golden skin standing before a great pyramid in a long-lost desert, and a bloodsoaked book written in a primitive form of the Duardin language. Unfortunately, several of the museums branches, and even some parts of the Main Branch, have recently been raided by Grots, who managed to perform something akin to a larcenous pub crawl, swarming into museums, then using the waygates used to transport exhibits between them to storm into another, then another, stealing everything that wasn’t nailed to the floor, with some of the larger items hauled off by several dozen Grots working in tandem. While some of the relics are merely of historical curiosity, several of them are from the restricted sections of the museum, and therefore are quite dangerous in the wrong hands…

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Submitted by:

Autochthon

Rules:

Do not destroy without permission

Soulbound Doom Level: 3

Warcry Twist Rules:

Tales of treasures hidden just beyond in this place have given you cause to muster all your resources for this battle.

At the start of each hero phase, you receive 2 wild dice instead of 1.

Realm Rules:

Rules:

Do not destroy without permission

Soulbound Doom Level: 3

Warcry Twists:

Tales of treasures hidden just beyond in this place have given you cause to muster all your resources for this battle.

At the start of each hero phase, you receive 2 wild dice instead of 1.

Region of War Rules:

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