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The Great Rift

"One does not need a city, or a great army, to claim power; one simply needs to direct existing power to where one wishes..." - Unknown

Game Master Notes

These notes exist to help you run through the Quest. They are put here by the creator and should give you some direction as to what they had in mind when they created the Quest

This Quest has been made specifically for the Vurm-tai Campaign. If you intend to help resolve it, you’ll automatically be participating in the campaign. I highly recommend that you join our Discord server so you can work with others to accomplish the quest.

This Quest will have a massive impact on what the local area looks like in the future, and the alliance that gains control of the leyline disturbance will have full control over the magics that are caught up at the head of the worm.

- The Weaver -

The Crusaders are expecting to use particular ley-lines that focus on the moving worm. Unfortunately, these lines are still connected to the worms old home and are being stretched beyond recognition. For those the delve deep into the arcane arts this could either be something to take advantage of (if at all possible), or something terrible if their enemies are able to control the flow of magic.

As the lines now converge with those that focus on Nassolotyl, a massive amount of magic is being funnelled through the worm itself, creating a sort of moving dam with the pressure rising by the hour. Those that wish to control these winds of magic better work quickly, as this damn will break soon, resulting in a cataclysmic amount of energy to flow throughout the region.


Rewards

Sometimes a Quest creator will tell you what you get for completing the Quest, depending of the outcome of course. If there is nothing, you can obviously create your own rewards, ahhh… imagine the possibilities…

Each alliance could use the magic differently. The forces of Order may use it to create a Realmgate back to Nassolotyl to keep their connection to their parent city intact. The forces of Chaos or Death could cause a rift in the very fabric of magic above the worm, allowing Sigmar-knows what through. The forces of Destruction may just use it to cause the worm to go into a frenzy, destroying even more than it would naturally.

That said, you'll need to control the magic well to do what you want with it...

Have you played through this Quest or Rumour?

If you’ve played through or resolved this in any way, be sure to tell us right here on the Quest page, we’d love to know what happened!

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