Buried in a noxious bog as the jaws of the earth tore through the city, the original name of Drown has been long forgotten. A few Kruleboyz, Sylvaneth and Gloomspite bands can be found in the bog, a few shanties sprouting from the reed and loam of the mire. Small Nurgle cults have recently moved into Drown, being chased from other areas.
Whatever this city once was, there are still some habitable buildings- former belfries and coateries and widow’s watches, of impossibly tall towers with flooded basements, giving way to the murky depths of the mire.
Bonesails, diregators and murhanna all discourage too much exploring below the reed-floor of the bog. Some have come back from the depths of Drown with trinkets and treasures from the age-old city, claiming pockets of breathable air below the surface, trapped in shuttered rooms against the swamp waters. Others come back glass eyed and wild. Maybe best to stick to the surface with the monsters we know?
The Templars take some time to investigate the city, including the dungeons below.
Regrettably, a warband of Rotmire Creed had been there before and managed to outrun the armoured Templars, evading them and getting away with most of the treasure. (Warcry loss for the Templars)
https://thegreatweave.com/beneath-the-bog/
When leaving this part of the Dell behind, Templars had to defend themselves from a Kruleboyz ambush – the attacking force was slaughtered and forced to flee.
(Warcry win for the Templars)
https://thegreatweave.com/lure-of-the-depths/
The Iron Bloods descend upon Drown for reprieve from their Ironjawz’s pursuers. As they negotiate with Kruelboyz for passage, Khorne’s Scribe Larisa Melborn fears for her descent into madness.
https://thegreatweave.com/falling-to-madness/
Sinestor’s Hunters infiltrate Blackmaw’s convoy
Inquisitor Sinestor’s force has taken quite a toll while they have been in the Dell. While seasoned, their numbers have dwindled and the skirmishes against the local monsters and enemy warbands have proven a challenge to the renegade Inquisitor.
Their first strikes gain them some ground into Blackmaw’s turf, but they are quickly pushed back again by Ku’sass’s nurgle daemons, and marauding forces of barbarians.
But Sinestor had not been idle. Their time in the Dell, guided by Navigator Varlac, allowed them to unearth enough amberbone to practice the same techniques that once built the Inquisition’s mighty Artificial Incarnate of Beasts. The teachings of Drekazra: bestial undeath, dubbed “Drekamancy”. Using stolen knowledge from deep within Shyish’s vaults, Sinestor and Varlac molded and animated the first of a new breed of warriors: the Brood of Drekaz. Made of hardened dense beastbone and animated from the monstrous spirits dwelling within amberbone crystal, this iteration on Nagash’s ossiarch design would be Sinestor’s bid to improve his station.
The strike force of Inquisitor Sinestor joins forces with marauding bands of grots and orruks, who have been laying a ‘kunnin’ plan to corner Blackmaw’s convoy of loot.
They lay out ambush routes, around the ancient ruins of the Dell, and fall onto the marching armies of chaos-worshippers, stealing some choice loot but not breaking their spirit.
Along the way, Navigator Varlac manages to discover one of the smaller wrecks of the Xarlanth, although they have little time to grab the Seraphon technology before they are spotted. They will have to return later…
The skirmishes comes to a head with a direct assault at one of Blackmaw’s camps, guarded by a voracious ghorgon. The Inquisition strike team pushes far into the camp, aided by their greenskin co-conspirators, but the barbarian cultists, allied with a twisted bloodthirsty band of sylvaneth, prove to be blessed with superior strength and an unnatural good luck.
Once more, not much could be taken from them before the ambushers call for a retreat, as the Chaos-whorshipper camp calls for reinforcements and Sinestor and his allies decide it is time for more drastic moves. Stealth skirmishes to steal a piece at a time would not work. They needed to harness more from Ghur to defeat their enemies.
They needed a beast.
Read the Inquisition of Umberspire’s full campaign in the Furyoth Dell here.