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The Vitriol Sea & coast of Capilaria

Great_Parch_Map_05-96af5188

Submitted by:

Nuno Martins @WH_Narratives

The Vitriol Sea is a sea located to the south of the Great Parch. It connects to the landmasses of Capilaria, Flamescar Plateau and Khul’s Ravage. It touches the Ocean of Tears to the north east and the Ocean of Swords to the north west.


History

THE AGE OF CHAOS
After the creation of the Clavis Eye Chaos Rift during the Red Feast, daemons of Khorne wade through the Vitriol Sea and reinforced the Bloodbound hosts’ attack against the faithful of Sigmar and the barbarian tribes of the Great Parch. The tribes of Capilaria and other regions are forced to battle the Chaos forces. Many of these tribes turn to worship of the red gods to survive the slaughter or sate their savage lusts.

A huge portion of Capilaria is conquered by Korghos Khul and his Goretide, so much that his empire spans between the Vostargi Mont and the Vitriolus Reach.

The Daemons of Khorne traverse the Vitriol Sea from the Clavis Eye and reinforce the Bloodbound traitors that attack the barbarian tribes of the Great Parch. The faithful of Sigmar slowly lose the war of attrition that sees a hundred years of war known as the Red Century. Such is the violence that the irrigation networks of Capilaria, once laced with Aqua Ghyranis, now only run with gore and choke the plant life that fed the tribes, coming to resemble veins and arteries filled with clotting blood. The leaders of the defending tribes are taken by Sigmar and its people left to starve, which makes them easily conquered and forced to cannibalism.

THE AGE OF SIGMAR

The Hammers of Sigmar, along with other Stormhosts, land down from the Azyrian heavens and defeat the Bloodbound Goretide led by Korhos Khul, capturing the Igneous Gate to Azyr. They also destroyed the Gate of Wrath, a realmgate leading to Khorne’s domain, thwart Khul’s ambitions to become a daemon and force him into exile. The Stormcast capture the Brimstone Peninsula for Sigmar and wrest it from Khorne’s control, demolishing the holdings of the blood god’s servants, like the Jagtooth Forts, across the entire region and its realmgates become manned by the Lord-Castellants. The first Stormkeep, Fort Ignis, was built here. They used the highly defensible peninsula as a staging post to conquer the Great Parch.

During the Soul Wars, a new Chaos Gate, the Penterage Rift, has been opened to the Realm of Chaos right at the door of Fort Ignis by Khornate armies, precipitating an influx of daemons and a new conflict within the Brimstone Peninsula. Surrounding settlements have reorganized themselves for war again, and rumours of an very secret and powerful artifact at the local Stormvault of Dinorwig have caused armies to mobilize again all across the Brimstone Peninsula. The conflict attracted the attention of traveling orruk conqueror Olrog and his faithful alliance and their mercenaries. Olrog was quick to capitalize on the destabilization and with guile and brutality laid claim to much of the Brimstone Peninsula, at the dawn of the Age of Beasts. But the league of Azyrian nobleman and enterpreneur Lord Jarek Dracothfoote still managed to retrieve and secure the ultimate prize held at Dinorwig.

But the Brimstone Peninsula was not the only location in the region to be marred by destruction: at the end of the Soul Wars, a disaster in the stormvault underneath Hammerhal Aqsha, caused the titanic Charonhydra, a realmbeast imprisoned for millenia, to escape to the surface, leveling part of the city and diving into the sea. In the following years, it terrorized the Crescent Sea and the coasts of Capilaria, and with the advent of the Age of Beasts its attacks became ever more frequent. This suited Captain Morros Plaguewind, commander of the Rift Ravagers pirates, just fine: the Dawnbringer settlements were in disarray and defenseless. The Ravager fleet mobilized its allies and mercenaries and raided the coast of Capilaria for weeks, before a small Dawnbringer crusade led by Lord-Commander Bastian Carthalos himself arrived to provide relief, and defend the hard-won settlements. Some of these were lost to the Ravagers, and the two fleets did battle with the emergent Charonhydra: one in the hopes of crippling it, another to enslave it. Fortunately for the Dawnbringers, Carthalos’ forces were able to deal a grievous wound to the monster’s innards, forcing it to retreat and lay low for months or years. But not wihtout many casualties: both fleets receded to regroup and replenish their forces.
The small Crusade force is not enough to sustain the defenses for another wave of attacks, and the Lord-Commander has already left for other pressing matters. They will have to protect and salvage their lands while they wait for further reinforcements from Hammerhal.


Locations

Some of the known locations on this ocean and its coasts are:

Nations and Settlements

Realmgates


Inhabitants

Text descriptions and information collating from Lexicanum, the Age of Sigmar encyclopedia (https://ageofsigmar.lexicanum.com/wiki).
Aqshy Map artwork by Jared Blando.
Great_Parch_Map_05-96af5188

Submitted by:

Nuno Martins @WH_Narratives

Rules:

  • Do not destroy significantly or permanently any of the locations found here.
  • This is a core region of Aqshy, presented in maps and books, and where many canon storylines of Age of Sigmar takes place. While there is a lot of freedom to explode and destroy many of the locations found here, bear in mind these should not be destroyed permanently in order to maintain the status quo and allow other players to 
  • A storyline by Nuno Martins@WH_narratives is ongoing in this region, as well as the storyline of the WarhamerWitney events team. Please get in touch if you want to collaborate on stories here, or enact major changes.
Soulbound Doom Level: 7

Warcry Twist Rules:

Descending Ash Storm

A distant volcano has erupted and a colossal cloud of ash billows into the sky. It shall not be long before it reaches the battlefield.

In the reserve phase, before a player sets up a reserve battle group on the battlefield, they must roll a die.
On a 1, that battle group will arrive in the reserve phase of the next battle round instead.

Realm Rules:

Clouds of Smoke and Steam

The battlefield in this region is wreathed in smoke and steam.

A model cannot see another model if a straight line drawn from the centre of its base to the centre of the other model’s base passes across a terrain feature other than open ground and/or hills.

Rules:

  • Do not destroy significantly or permanently any of the locations found here.
  • This is a core region of Aqshy, presented in maps and books, and where many canon storylines of Age of Sigmar takes place. While there is a lot of freedom to explode and destroy many of the locations found here, bear in mind these should not be destroyed permanently in order to maintain the status quo and allow other players to 
  • A storyline by Nuno Martins@WH_narratives is ongoing in this region, as well as the storyline of the WarhamerWitney events team. Please get in touch if you want to collaborate on stories here, or enact major changes.
Soulbound Doom Level: 7

Warcry Twists:

Descending Ash Storm

A distant volcano has erupted and a colossal cloud of ash billows into the sky. It shall not be long before it reaches the battlefield.

In the reserve phase, before a player sets up a reserve battle group on the battlefield, they must roll a die.
On a 1, that battle group will arrive in the reserve phase of the next battle round instead.

Region of War Rules:

Clouds of Smoke and Steam

The battlefield in this region is wreathed in smoke and steam.

A model cannot see another model if a straight line drawn from the centre of its base to the centre of the other model’s base passes across a terrain feature other than open ground and/or hills.

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