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Tower Hands Garden

Tower Hands Garden-0f4d67d2

Submitted by:

Tectonic Dan & Nuno Martins @WH_narratives

Deep from the inside of the jungle rise two tall hand-shaped trees, like those of a verdant giant, hewn apparently by the hand of some godly power. Walking closer to them, your scouts have found the remnants of a complex irrigation system for fields and canals, and the overgrown ruins of beautifully crafted docks and locks, and incredibly well paved highways. The ruins of houses, temples, barracks and walls all line beautifully paved streets.

The Garden Hands, as the scouts come to call the hand-like trees, hold all sorts of plump vegetable but are also covered in conveyances and pulleys (now all bent and broken) that connect the branches and the fruits to chutes leading to the base of the trees. This place seems like a veritable bounty in supplies, and does not seem to have been taken yet… Maybe because of all the fauna scurrying around all this food. You might have to fight them off first.

Tower Hands Garden-0f4d67d2

Submitted by:

Tectonic Dan & Nuno Martins @WH_narratives

Rules:

Do not destroy without permission
Soulbound Doom Level: 3

Warcry Twist Rules:

Hidden Predators. Players roll off. The winner sets up any number of  chaotic beasts on the battlefield, up to a combined points value of 400. They can each be set up anywhere on the battlefield more than 5″ away from any other fighters, and must be within 1” of a terrain feature, and within 1” of another chaotic beast from this group. In addition, if the chaotic beast set up has a wounds characteristic of less than 30, increase it to 30 for the duration of this battle.

Realm Rules:

Roaming Monster: Just before territories are decided, players roll off. The winner can set one MONSTER within 3” of the center of the battlefield. This is referred to as the monstrous denizen. Any MONSTER from any faction can be chosen. If the MONSTER is a mount, then it does not have a rider: ignore all rules that refer to the rider and use only those that apply to the mount. If there is uncertainty about any of them, roll off to decide.

At the start of each battle round, before determining priority, players roll off. The winner treats the monstrous denizen as a unit in their army for the duration of that battle round, and their opponent treats it as an enemy unit. The other player in turn controls the other monstrous denizen. The monstrous denizen’s commanding player can choose to attack it, but if they do then immediately they treat it as an enemy unit until the end of the battle round, and their opponent treats it as a unit in their army. The monstrous denizen cannot attack itself.

Rules:

Do not destroy without permission
Soulbound Doom Level: 3

Warcry Twists:

Hidden Predators. Players roll off. The winner sets up any number of  chaotic beasts on the battlefield, up to a combined points value of 400. They can each be set up anywhere on the battlefield more than 5″ away from any other fighters, and must be within 1” of a terrain feature, and within 1” of another chaotic beast from this group. In addition, if the chaotic beast set up has a wounds characteristic of less than 30, increase it to 30 for the duration of this battle.

Region of War Rules:

Roaming Monster: Just before territories are decided, players roll off. The winner can set one MONSTER within 3” of the center of the battlefield. This is referred to as the monstrous denizen. Any MONSTER from any faction can be chosen. If the MONSTER is a mount, then it does not have a rider: ignore all rules that refer to the rider and use only those that apply to the mount. If there is uncertainty about any of them, roll off to decide.

At the start of each battle round, before determining priority, players roll off. The winner treats the monstrous denizen as a unit in their army for the duration of that battle round, and their opponent treats it as an enemy unit. The other player in turn controls the other monstrous denizen. The monstrous denizen’s commanding player can choose to attack it, but if they do then immediately they treat it as an enemy unit until the end of the battle round, and their opponent treats it as a unit in their army. The monstrous denizen cannot attack itself.

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Arch-Warlock Rizzik
1 year ago

When Mercurio’s team entered the bough-vault to steal the weapons, they woke up a pack of squigs that were sleeping there. After a brief clash, they managed to repel them. They were free to loot the place.
Warcry custom scenario. Unexpected victory for Mercurio.

Last edited 1 year ago by Arch-Warlock Rizzik