Greedy skaven eyes gleamed out amidst Thyria’s swamps. Shining phalanxes of Lumineth set out on swift mounts for Ghyranite realmgates, chasing legends of a relic from the Age of Myth. As many human soldiers seeking to drain this hallowed place set out as those seeking to preserve it. A small stomp of gargants found themselves vexed by the influx of warriors intruding upon their fishing spot – and the rival stomps taking a strange interest in their territory.
Some Treelord Ancients amidst the Sylvaneth remembered well the Slidecrown Isle and the Kurnothi Monarch that fell there. Yet even there were the seeds of conflict sown: many of Alarielle’s children resented the presence of such concentrated power and treasure, for it drew covetous filth from every corner of the realms. Yet more felt bitter about the many aspirants clashing over relics and resources that should rightfully belong to the Everqueen – or, at least, be left in sacred peace.
As armies of every kind descend upon the Slidecrown Isle, each with their own designs upon its hallowed treasures, they face a bloody battle to exert their will – lest they fall under the armoured boots of their rivals.
Preservers
Protect the forest. Enemies are cutting their way through the isle’s trees in an attempt to reach its reservoirs. It is important to you that the forest remains standing, regardless of whether your motivations are more spiritual, or if they are simply necessary for your own survival. You must protect the Slidecrown Forest by any means necessary.
Obliterators
Destroy the forest. The Slidecrown Isle is ringed by thick forest, much of it wild and sprawling with roots that brim with jade magic. What your army seeks lies beyond this arboreal blanket. If you are to move your warriors forward and reach your chosen prize, you must destroy the forest before you.
Rogues
Strip the forest. The Slidecrown Forest is no natural wood. Each tree grows to several times its natural size, drinking deeply from the reservoirs beyond. Poultices derived from its leaves are of impossible value, and its timber can form weapons charged with Jade Magic. Seize the opportunity of the ongoing war to claim your prize by any means necessary.
Annan Lyre’s Death-Quest has pierced the forest wall of Slidecrown Isle and now can begin an exploration of the interior. https://thegreatweave.com/the-falsehood-of-stories/
Hashrakul calls the Heresiarch’s Synod to order, establishing a beachhead on the Isle after some necessary housecleaning.
https://thegreatweave.com/calling-the-synod-to-order/
A hunt musters in Yuewall to take sword and flame to the Slidecrown Isle (Obliterators) https://thegreatweave.com/the-thorn-crown-hunt/
Nazbag Stinkbrain fells a titanic tree. To Reap a Titan : The Great Weave
The Promised Conflagration, a warship of the Templars of Our Burning Saviour under the command of Templar Champion Escarosht the Ardent, clears a landing zone on the shores of Slidecrown Isle.
https://thegreatweave.com/landfall/
Squallbringer’s team is here!
https://thegreatweave.com/silence-of-the-storm/
While Burning down the forest to save the forest from infection, the Templars were attacked by another vanguard of Nurglite warriors. After a bitter and bloody battle, the Nurglites were driven off, with many of them dead and Cleansed by Fire.
Templar Warcry Victory
The Feculent Alchemists Society start a search for ingredients for the perfect cure.
https://thegreatweave.com/research-diary-entry-001/
The Heresiarch’s Synod tests the mettle of the White Ravens against Morathi-cultists. https://thegreatweave.com/report-to-the-heresiarch-the-white-ravens/
The master of the Heresiarch’s Synod is disappointed in the Coin Lords’ poor performance against Annan Lyre’s Death Quest. https://thegreatweave.com/report-to-the-heresiarch-the-coin-lords/
Khask and his Iron Golems arrive to plunder the Isle.
Dreams : The Great Weave
Tezcacoatl (the son of my army’s general) leads a band of hunters (i.e. ghouls) to scout ahead of the main crusade, and they run into several Blightkings.
Scouts & Boils : The Great Weave
The Templars of Our Burning Saviour establish a forward base deep in the forest and deliberate about their next moves.
https://thegreatweave.com/deliberations-on-flame-and-corruption/