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Valithek’s Scorntide

Screenshot 2023-08-02 131812

Submitted by:

Grubbo

Valithek Scorntalon stays in Fort Clawpoint attempting to marshal legions against the oncoming Desraki armies. While taking many losses from the initial Tzeentch infighting and the first surprise attacks from the Desraki, Valithek hopes to consolidate his position and strike back.

 

The Indigo Permanent Assurance

The duplicitous, conniving & scheming cabal of merchants who happen to make up the backbone of the Scorntide Holdings. As the war continues they are supportive of the war campaign against the Desraki offensive. However, per usual, they have multiple schemes and plans of their own.

 

The Blue Lions

An effective fighting force from Aqshy that has liberated and secured land once lost to the Desraki. Though with their rigidity they alienated many native Ghurish Tzeentch worshippers, including the native Welquay Clans who view Tzeentch in very different ways. As the military successes of the Blue Lions continue, so do their holds over the locals, leading to an inevitable conflict.

 

Chamonite Apostates

Dawi-Zharr Exiles that have turned to worship of Tzeentch. They build strange contraptions for the various Tzeentch Factions to use against the Desraki. Their machines have a reputation for being complete duds, or working in a terrifying ways beyond the comprehension of those on the battlefield

 

Priests of Tchar-Manann

A Priesthood of Chaos Worshiping Idoneth. They worship both Nurgle & Tzeentch, however the Tzeentch worshiping elements of the Priesthood are currently dominant. They’ve taken to the front lines to fight against the Desraki in support of the Tzeentch Cult, for which they have been quite successful. However some groups within the Priesthood find more kinship with other Chaos Gods, which may produce some interesting results

Screenshot 2023-08-02 131812

Submitted by:

Grubbo

Rules:

Do not destroy without permission

Soulbound Doom Level: 2

Warcry Twist Rules:

Winds of Fate

Spiced winds bring smells bitter and sweet, whispering both truth and lies. Tzeentch casts a watchful eye upon this battle, but to what end?

Players roll 7 initiative dice each battle round, instead of 6.

Realm Rules:

Realmsphere Magic

All Wizards know the following spell in addition to any others that they know:

Metamorphosis:The wizard channels the wild soul of Ghur to transform a chosen ally into a monstrous beast.

Metamorphosis is a spell that has a casting value of 5 and a range of 12″. If successfully cast, pick 1 friendly Hero that is not a Monster and that is within range and visible to the caster. That Hero gains the Monster keyword until your next hero phase.

Rules:

Do not destroy without permission

Soulbound Doom Level: 2

Warcry Twists:

Winds of Fate

Spiced winds bring smells bitter and sweet, whispering both truth and lies. Tzeentch casts a watchful eye upon this battle, but to what end?

Players roll 7 initiative dice each battle round, instead of 6.

Region of War Rules:

Realmsphere Magic

All Wizards know the following spell in addition to any others that they know:

Metamorphosis:The wizard channels the wild soul of Ghur to transform a chosen ally into a monstrous beast.

Metamorphosis is a spell that has a casting value of 5 and a range of 12″. If successfully cast, pick 1 friendly Hero that is not a Monster and that is within range and visible to the caster. That Hero gains the Monster keyword until your next hero phase.

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