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Local Event:

The Maklatan Project

 

Over the two day event, you will create a dramatic story of intrigue and revenge where your forces will either be supporting Dracothfoote to expand his power base, or fighting alongside Olrog for retribution. Within your newly conquered territories great disturbances are coming to light, bizarre events are happening near your Realmgates and the Realmgates of your trading partners. This commotion cannot continue unanswered. Both forces will have to locate the source of these disturbances and seek to harness its power, this will include both your actions in game and working with your team over the course of the weekend.

Dracothfoote and his Liberators have triumphed. The Secret of Dinorwig was revealed. A key that can change the destination of Realmgates even past Azyr’s defences. But Olrog continues to cause destruction in the Brimstein Heartlands.

The fighting to be the first to discover the Secret of Dinorwig was fierce and bloody. Regions changed hands, some several times during the course of the war, Karak Kuzitzak fell to Fimnog Sea Drinker who consumed several months’ worth of Flame Ale stored at the Duardin brewery.

Olrog captured the Stomvault at Dinorwig. Many fell during this contest, and Olrog successfully destroyed the Stormvault, but Dracothfoote emerged victorious, as the late Skrul Crawtail and the Tzeenchian wizard Octenheimer changed sides after the final battle, adding their knowledge to that of Lord Dracothfoote’s force and securing the Secret of Dinorwig for the forces of Order and Death.

Dracothfoote has returned the key to Sigmar in Azyr and received his reward, contracts to supply the Dawnbringer Crusades increasing his wealth and furthering his power over the citizens of the mortal realm. But he wants more and is drawing up plans to extend his power even further.

Octenheimer has cloned a copy of the key for Dracothfoote but all is not as it seems. The clone key will divert a Realmgate to a new location, but causes strange effects to manifest themselves in the region. With each use, these effects become more dangerous. It has become clear that there will be explosive consequences for whoever is left holding the cloned key.

The Story So Far…

Dark Side of the Realm

Gashnag and Rakkgad were bored. Guarding the realmgate was boring and the view of Ghur rarely changed. Occasionally animals would walk past the gate, but they caught the smell of the Orruk camp and quickly moved away. They were part of an Orruk warband heading into...

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The Meeting of Minds

In the centre of the bridge stood a small shrine, clearly neglected for years. No remnant of offerings remained on the rough slab, no bigger than a paving stone, that served as its altar. Only the faintest traces of wax from votive cand long extinguished, marked its...

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Can It Be Disarmed?

The multi-coloured liquid bubbled in the pot, the bubbles burst at the surface adding to the general fug in the room. Soul cages hung around the room, some were empty, drained of the captured souls in the early experiments to clone the Secret of Dinorwig. The souls in...

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Timeline

Schedule

There will be six games over the weekend with a mix of singles and doubles all at varying point sizes. Details of the scenarios and games will be unveiled in the run up to the event however the general schedule is presented below:

Saturday night evening entertainment

On Saturday evening there are several restaurants and pubs within a few minutes’ walk of the venue. Once tickets are allocated we will reach out to you all and see if there is interest in us booking a restaurant for an evening meal. Or we would be very happy for you to grab some fish and chips to eat in the Venue after day one and once our bar closes we will happily show you some of the best pubs and tap rooms this market town has to offer and join you all for a pint!

Schedule

  • Favourite Army 1, 2, 3 (Most votes attendees and organisers have 1 vote)
  • The Best Co-Player 1, 2 (Attendee voted favourite game)
  • We hope you will all display your armies at lunch time on Day 1, we want everyone to enjoy each others hobby so don’t be afraid to display even if you don’t think you will win.

Contact Details

If you have any queries, please feel free to email us at WitneyWarhammer@gmail.com or via Twitter: @WarhammerWitney

Reserve list open

 

Unfortunately, all the tickets have been sold but we are holding a reserve list. Most of the players on the reserve list made it to the event last year, so if you are thinking you’d like to join us, it’s worth joining the reserves.

To get on the reserve list send a £5 refundable deposit via PayPal to: WitneyWarhammer@gmail.com (friends and family) we will then add you to the reserve list.

Please provide your real name, email and Twitter handle so that we can contact you and provide further information.

Main Characters

Mayor Ulf Cywin

Ulf Cywin grew up as an orphan in the poor quarter of Vorsprangs Bridge, the area known as Cherico. In his early years after his brother was sent to a penal battalion for an alleged crime, Ulf took over his former street gang.

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Olrog Iron’ead

Olrog was a mercenary who was surprisingly cunning and intelligent for an Orruck. He earned the title Iron’ead by his tendency to head butt rivals into submission. During his early years he recruited his lieutenant Bolg to his cause. Bolg has remained with Olrog throughout his many campaigns, serving him faithfully and acting on his behalf when needed.

Olrog became the Prophet of the Waaagh by sacrificing an Aelf Mage following the Realm Hoppers crisis. But Olrog knew he was destined for more power.

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Chartrek Beastamer

Chartrek Beastamer was a little known Khorne warlord who had a habit of taming beast to gather skulls for the skull throne. His favourite pet is his Slaughterbrute, that he named Rackzie and keeps close to him at all times.

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Lord Dracothfoote

Lord Dracothfoote’s origins are shrouded in mystery. Some say that he is the classic rags to riches story, others that he is the son of a rich and powerful merchant banker that has been exiled from the family for some heinous crime. Those that question Dracothfoote about it are met with a stoney silence and soon find that lady luck turns against them and their fortunes wain

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Octenheimer

Manut Octenheimer’s first recorded appearance was in Excelsis. He started off as a minor noble, although his family’s past was shrouded in mystery. He gradually worked his way up through the ranks of the city’s government, eventually spending several months as personal aide to High Arbiter, Ortam Vermyre. He was generally considered a sound political activist who specialised in solving internal rivalries amongst the noble families of Excelsis. No matter the complexity, or history involved, Octenheimer had an uncanny knack for being able to bring people round to his point of view.

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Fort Ignis

The fighting had been hard, brutal at times. The rage emanating from the Penterage Rift had bolstered the efforts of Olrog’s forces allowing them to fight with a ferocity that took their opponents by surprise. They had eventually overcome Lord Dracothfoote’s armies who were threatening the chaos city and now, with Fort Ignis more firmly in the grip of Chaos, Deezak could turn his thoughts to his plans to tighten his grip on the Brimstein Heartlands.

Dinorwig

The battle for the Stormvault was bloody but Olrog’s forces have been victorious, the Stormvault had been ransacked by Deezak’s followers, as though they were looking for something. Let them look, Olrog thought, he could take it from them if it was worth anything.

Vorsprangs Bridge

Mayor Ulf Cywin’s prayers have been answered and the brave forces of Lord Dracothfoote have stemmed the green tide and held Vorsprangs Bridge. With the threat from the forces of Chaos and Destruction fading, Mayor Cywin’s thoughts turn once again to how to deal with the forces of Death around the Temple of Arch Kavalos Vortakos and their demands for the bone tithe.

Event Information

What is Witney Warhammer Two?

Over the two day event, you will create a dramatic story of intrigue and revenge where your forces will either be supporting Dracothfoote to expand his power base, or fighting alongside Olrog for retribution. Within your newly conquered territories great disturbances are coming to light, bizarre events are happening near your Realmgates and the Realmgates of your trading partners. This commotion cannot continue unanswered. Both forces will have to locate the source of these disturbances and seek to harness its power, this will include both your actions in game and working with your team over the course of the weekend.

Your story will be played over 6 scenarios of varying size, with faction “subquests” between rounds. This will not be a ‘typical’ tournament; it will be a hobby orientated event. There will be a small competitive element. The battle lines are well drawn with the armies taking part split into two forces, Liberators and Resistance. Each of these forces will be led by a participating Commander whose role will be to unite the disparate warlords into a single fighting force and to share information and resources to
ensure your survival.

How to operate the clone key?

—-REDACTED—-

What will you do?

You will be a powerful warlord in command of a force under the orders of a commander, but will you work for the common cause or choose your own path?

A terribly powerful device has been created. As the weekend progresses you may come directly into contact with it or its residue. This may impact the tables you are playing on,
but it will certainly leave you and your team with decisions to make; do you try to relocate, drain or power up the clone key? The impact of these decisions will be enhanced by actions you take in your games;

  1. Gathering life force from an enemy hero (This is done by slaying an enemy hero in combat with a hero from your army).
  2. Being in control of important locations at the end of your battle.
  3. Sacrificing artefacts of power.

Your commander will have goals for your team and ways to
reward loyalty, but are you willing to accept the
consequences of your actions? Are your leaders as noble as
they appear? Only you can decide the fate of the region.

Event Essentials

You will need to bring the usual game essentials,

  1. Your army (2000 points generals handbook 2021 or most current FAQ)
  2. Any Faction specific scenery you require
  3. A printed copy of your army list for the organisers
  4. Dice, tokens and gaming aids
  5. Tape measure
  6. Tray or something to carry your army between tables
  7. Pen and paper to record exploits and achievements
  8. Any rules or Battletomes you require to play.

You will have a pool of 2000 points from which to select your armies for each battle. Battles will be fought between armies of various sizes, 750, 1000, 1250, 1500 and 2000 points. In addition, you may take part in a game with a partner, but may be faced by either one or two opponents.

For each game, you will select the appropriately point sized army from your total army. We strongly encourage players to bring themed armies rather than efficient, powerful armies.
The Battlefield Roles section is not in effect, i.e. there is no restriction on the number of battleline units. However, no named characters are allowed, for clarity a named character is one who cannot have a command trait or artefact of power assigned to them as per the allegiance abilities in the core rule book.

We are very happy for you to bring your Path to Glory army and use Tiers of Battle, veteran abilities and Resolve Injuries and Casualties rules during your quests. If you do intend to use your Path To Glory force please check if your opponent is doing the same and only apply the extra rules if you are both on a Path to Glory this is summarised on page 313 of the Age of Sigmar 3.0 Core Book.

If you have any queries on this please contact one of the organisers. Please email (WitneyWarhammer@gmail.com) your chosen grand alliance four weeks before the event. You must provide a copy of your army list to the organisers at registration for the event. Please include your allocation of command traits and artefacts.

The best bribes for Dracothfoote

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Painting and gaming requirements for you & your models.

Please make sure your entire army is completed to a basictabletop standard as a minimum (painted and bases completed). We will ask you to remove any unpainted or just primed models as casualties. All models must be fully assembled and fixed to the correct sized round base. If in doubt, please refer to the base table in the Games Workshop base size chart. Your models weaponry and gear should be WYSIWYG (what you see is what you get) according to their profile. We love conversions and they are encouraged, but please help your co-players understand the weaponry, and their battlefield roll.

Anvil of Apotheosis – Every great army through the ages has been led by a great general and yours will be no different. You may select a hero to lead your army using the rules set
out on pages 56 to 65 of the GHB 2020. The destiny point limit will be set at a maximum of 20DP, and should be converted to a unit point cost by multiplying the total DP used by 10. i.e. a unit costing 20DP would take up 200 points in your army list. All heroes created using the Anvil of Apotheosis must be represented on the tabletop using a suitable model with all weaponry and accompanying beast modelled and be accompanied by the characters warscroll.

In addition we would love to hear your backstory for why your champion has reached his position of leading your army, so send them to us when you have them and we will
share with the rest of the players.

If you have gone to the effort of creating your own custom warscrolls, they will be allowed as long as they fit the narrative of your army and are not beardy/obscene or replicating named characters. Please send us a copy of the warscroll and a photograph of the model for us to comment to avoid any disappointment on the day (plus we love to have a nose at cool stuff!).

There will be prizes for those that are voted as Favourite Armies (please see section Prizes).
Any judgements on rules asked of the Event Organisers are final, even if they are wrong! Most rule judgements given by Phil (even about Stormcast) will be wrong! It’s your own fault for asking him.

Scenery

We will be providing all the scenery. Please do not move scenery unless agreed with a tournament organiser.

All Battles will take place in Aqshy and all rules required will be described on each table sheet. Realm Spells, Realm Commands & Realmscape Features will not be in use unless contained on the Table Sheet.

The tables will have Narrative Play Special Rules (from the Generals Handbook 2018) in effect, because they rock!

Venue, accommodation directions

The event will be held in the Main Hall at the Witney Corn Exchange, Market Square Witney, OX28 6AB. The venue includes the main Hall where the games will be played and
lunch will be served as well a separate bar and sitting area for socialising (pay bar will be available between 10:00am and 11:00pm) Tea and coffee will be available from 8:00am.

There is ample free parking in central Witney, however you are welcome to park in the car park at Langdale Gate (behind Langdale Hall OX28 6FG) to drop off your army before parking your car in the free car park. The closest all day parking is in Church Green OX28 4AW. As we are starting early there should be ample parking available. There is disabled parking available in the Woolgate car park OX28 6AR please advise us when booking your ticket if you have particular access requirements.

Hotels; There are plenty of places to stay in Witney but please consider we have never stayed in them (we live 2 miles away) the cheapest is likely to be the Travel Lodge Witney on Ducklington Lane, this is 1 mile from the venue.

Other hotels available are the Oxford Witney Hotel 1.2 miles away from the venue or Premier Inn Witney on Ducklington Lane. This is 0.7 miles from the venue

There are also pubs with rooms less than 0.1 mile from the venue like The Fleece & The Blue Boar but these may be lively on a Saturday night.

Finally there is a B&B Witney Guest House 0.1 miles from the venue as well which may be quieter.

Why timing is key

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COVID and Refunds

Witney Warhammer will take place in a large venue with small number of players and we are confident that there will be plenty of space for players and organisers. If the organisers are unable to run the event due to safety concerns regarding covid, players will receive a full
refund including any deposit paid.

Other than circumstances where we are unable to run the event, we will only refund payments if you let us know at least four weeks before the date and we can find a replacement. You may freely transfer your entry to another person however please let us know at least four weeks beforehand and put them in touch with the correct WhatsApp
group.

Thank you to Dark Fantastic Mills for providing some super prizes

Thank you to Fownes Brewery for providing continuing support with prizes this year

Thank you to ProPainted Studios for providing some super prizes

Thank you to Footeworks for their continuing support and help with graphics

Your Creations

 

We’re inviting players to contribute to the story even before the event starts. If you head over to the standard submissions page of the Weave, you’ll be able to submit your very own Heroes, armies, creatures, locations, or even fully-fledged stories that tell of your exploits within the area. When you do so, they’ll appear both in our Aqshy Realm page, as well as on this page for all to see!

Player-Submitted Stories and Creations

Quetzonocotl and Seraphorc

Quetzonocotl surveyed the miserable domain of the Brimstein Heartlands with disdain. The petty squabbles of the warm-blooded inhabitants interested him not. The more they killed each other the better their cold ones would find carrion to feast on. The plan required...

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Xandazra Slashpiercer

Xandazra Slashpiercer, stepped out of the Pentarage Rift, feeling the deep humiliation and wounded pride, how dare Slaanesh force her into the mortal realms under the watchful gaze of Fort Ignis and its Khornate followers. Slaanesh was clearly not impressed but...

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What the Kraken Eater drinks

‘By the mark, seven!’‘By the deep, six!’Munnus Tonelero, captain of Sigmar’s Belly, eased her wheel gently to larboard, only half listening to the cries of the leadsmen in the bows. He had guided vessels through the treacherous shoals of the Orweed Delta since he was...

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Of Narrow Alleyways and Old Rings

The silence was almost perfect, as a lone, slender shape turned yet another corner of the winding street, carving its way through the innards of Scharnhoost not without some hesitation. Aside from the timid moonlight that was desperately trying to dodge the heavy...

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Tapestry of Fate

The Maklatan Project is part of Tapestry of Fate, find out more here:

If you’re new to the Great Weave There are many ways to get involved!

Explore the story so far

Much has happened before you, feel free to explore the various narratives that are currently being tracked within The Great Weave

Join us!

Do you have an enemy you’d like to see within The Weave? How about a Creature, or a custom city or location? You can add the to The Weave, submit below, and we’ll get you set right up!

Arise Hero!

Sign up now and have your character join in on the unfolding narrative of The Great Weave. Beware though, the Mortal Realms are a dangerous place, and many enemies abound!