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Aqshy

The Latest in the "Aqshy" Weaving

The Citadel of Metamorphosis

Within Vulkaris, somewhere between the Vexshik Spire and the Realmgate to Chamon, a grand Citadel of dark blue Crystal pulsating with arcane might has arisen from the metallic ground. This Holy...

Poxfang Tunnels

A Skaven den located in the Realm of Aqshy by Clan Pandemic by request of Ratsputin. the congregation here is The Blighted Ratkin and is lead by Plague Bishop Slink-whisker  

mynydd ceg y ddraig(The dragon’s mouth mountain)

The Ordofigaidd tribe had arrived at the Vulkaris, a continent edgeward of the Great Parch, though the Ghyran realmgate matched out for roughly three days, but they were forced into battle against a...

The Godskull Mausoleum

For the Desraki, triumphing over their enemies in battle isn't enough. They are no mere raiders and marauders; they are Khorne's most devoted warriors. It falls to them to ensure that His will is...

Poxfang Tunnels

A Skaven den located in the Realm of Aqshy by Clan Pandemic by request of Ratsputin. the congregation here is The Blighted Ratkin and is lead by Plague Bishop Slink-whisker  

mynydd ceg y ddraig(The dragon’s mouth mountain)

The Ordofigaidd tribe had arrived at the Vulkaris, a continent edgeward of the Great Parch, though the Ghyran realmgate matched out for roughly three days, but they were forced into battle against a cites of Sigmar outpost, block their way forward the tribe overlem...

The Godskull Mausoleum

For the Desraki, triumphing over their enemies in battle isn't enough. They are no mere raiders and marauders; they are Khorne's most devoted warriors. It falls to them to ensure that His will is imposed upon the Red-Earth Lands they control, and no rivals must stand...

Hammerscorn Bastion

Close to the city of Old Kleah, the mercenary company of the Kharadron Captain Brarkeja Hammersworn and Grumnock Rawscorn of the Greyfyrd lodge have been allowed to built barracks and an attached skyport as a reward for their service to the Templar cause during the...

The Academy of the Arcane Arts of Old Kleah

The seat of the Thondian branch of the Academy of the Arcane Arts of Aith'erant, located in Old Kleah, the capital of the crusader state of the Templars of Our Burning Saviour.Here, students of many peoples - many of them former Desraki slaves - are instructed in the...

City of Skullbrand, Dragon Ogor Kingdom

A township of medium size, Skullbrand was conquered by the Templars of Our Burning Saviour with the assistance of their Dragon Ogor allies during the events of the Hellscorn war. As per the accord agreed upon by Paladin of Fate, Vardeshir the Solemn and the Dragon...

The Grand Palace of Divine Indulgence

A magnificent Temple of Slaanesh in Crobus, the city of Fallen Monuments. A great work of Slaaneshi architecture, the palace is a place of ostentatious domes, arabesque arcades, ornate balconies and hidden pleasure gardens.Its extensive gardens are dotted with statues...

Crobus – City of Fallen Monuments

Crobus. The City of Fallen Monuments.Once it was the cultural center of the Trench, built by the glorious Ivory Empire in the Beginning of the Age of Chaos. Its founder, a vain man with suspected Slaaneshi influences named Emperor Ulnorth The First had many statues to...

Old Kleah – the City wreathed in Flame

Old Kleah is a massive, ancient city carved at the behest of long forgotten warlords and daemons out of black stone around the fallen Hydra’s head. It is surrounded by imposing obsidian walls, and presents the heart of the Crusader State of the Templars of Our Burning...

The blood Wolves den

On the edge of Desraki territory and the former border of Scorntide land, lies a ruined Tzeentchian fortress captured by the blood Wolves. After Heimir Darkbane ascended to daemon hood, the pack went out hunting the raven gods' forces and chased them to this now...

The Citadel of Coalescence

Located at the shore of Vensoth Bay, the Citadel of Coalescence is the heavily fortified main staging ground for the operations of the Templars of Our Burning Saviour in Thondia and seat of the commander of the Templar Forces, the Paladin of Fate, Vardeshir the...

Barak-Got

The largest skyport within The Arid Lands Of Trirah, Barak-Got fills a very important role within the Lands. Having an incredibly large fleet, yet barely half of them being armed, Barak-Got acts as the primary form of transportation within The Arid Lands. For a fair...

The Golden Road

Running all throughout The Arid Lands Of Trirah, the Golden Road connects most major settlements and landmarks in the Lands. Running all the way from the eastern Mountains Of Griza to the Endless Salt Sea in the West, people can only speculate who built this famous...

The Arid Lands Of Trirah

The Arid Lands Of Trirah is a vast sea of deserts, steppes and savanahs located in Aqshy. With very little vegetation and water, life is hard in the Lands. Large monsters roam the lands, often living underground to stay out of the everpresent sun. On the Lands, the...

The Windless Plains

The Windless Plains of Aqshy are an eyesore to those that remember its past beauty. A tragedy written with blood-soaked dirt and motionless, naked trees. But few even remember the original name of those lands, let alone what they looked like. To the warriors and...

The Beastways

The Beastways is a large unaligned city, located in The Arid Lands Of Trirah. The entire city is built into a ravine, which is said to be carved out by great beasts of the past. Both sides of the ravine are barricaded by huge walls, neither of them with a gate. The...

Lookout Hill

Lookout Hill is the tallest hill on a flat plain punctuated by groups of low hills to the North and South. Located on the crossroads of the main trade routes between Dinorwig, Fort Ignis, Karak Kuzitsak, the Mines of Volature and Vorsprangs Bridge, its significance is...

Ravager Mines

The Ravager Mines are a seam of Varanite that has been revealed inland from Grunta Bay. The influence of Chaos, leaking into the region through the Penterage Rift has caused the land to shift and morph, revealing this important resource in an area controlled by the...

Treweryn Mountains

The Treweryn Mountains are an ancient range of volcanic mountains to the west of Fort Ignis. During the Age of Myth, the Lumineth Realm Lords established a commune in the high peaks of the region, seeking the solitude of the mountains for quiet contemplation. With...

Vollature Wood

Vollature Wood has long been known as a place for debauchery and drunken revelry. Located to the North of Arganite Bay and lies between the River Witten and Fort Ignis. According to local legend the wood once covered the region, from Grunta Bay in the East linking to...

Mines of Vollature

The mines of Vollature were originally open cast mines created by scraping away the soil to reveal iron ore which was shipped to the cities for smelting to make iron for the Ironweld. The initial deposits quickly ran out so the miners employed Duardin to dig deep...

The Plains of Desolation

The Plains of Desolation are an area to the North of the River Ignis and the South of the River Orweed. Despite being fertile, nothing grows in this vast area other than grass, which covers the entire region. The grass has limited nutritional value and animals that...

The Magma Forge Karak Kuzitsak

The Magma forge of Karak Kuzitsak was founded by the wandering Duardin led by Runelord Kuzitsak Hammerfist, who left Dinorwig after the gold mines dried up. The Duardin found a volcanic vent, hot enough to smelt the Gromril Iron ore that they found under the nearby...

Dinorwig

The Mirror Mountain is an anomaly amongst the extinct volcanoes of the mountain range behind Lake Ogwin. The mountain is the only one in the range that is snow-capped (possible due to its size), and by reflecting the sky, has led to it being referred to by locals as...

The Maklatan Desert

The Maklatan Desert is a desolate region, even by the standards of the Brimstein heartlands. Huge sand dunes that have formed along the coast to the east of the desert prevent clouds coming in from the Mordacious Sound, so no rain has fallen on the Maklatan for...

The Temple of Arch-Kavalos Vortakos

The Temple of Arch Kavalos Vortakos dates back to the beginnings of the Age of Myth when a local tribal leader, Golitzin, lead his small tribe into the region to the East of the Dark Wood. A fearsome warrior, he cleared the area of beasts and monsters, allowing his...

Witenford

Witenford was established on a bend in the river Witen during the age of myth by the Parsifal tribe. As the river slowed around the bend it formed a wide shallow stretch, idea for crossing the normally fast flowing river. The villagers grew their own food and traded...

Vorsprangs Bridge

The original name for Vorsprangs Bridge is lost in the mists of time. Originally it was set up by the wandering families of the Direbrand tribe when they found an area of Duardinia that could support a few crops. Building simple shelters they started to set down roots...

Brimstown – Fort Ignis

Brimstown stood on the river Ignis at the highest point upriver that sea-going vessels could reach. Wharves and then a dock sprang up to save vessels unloading on the bank and then reloading smaller river going craft. Houses sprang up for the dockworkers and the town...

The Vitriol Sea & coast of Capilaria

The Vitriol Sea is a sea located to the south of the Great Parch. It connects to the landmasses of Capilaria, Flamescar Plateau and Khul's Ravage. It touches the Ocean of Tears to the north east and the Ocean of Swords to the north west. History THE AGE OF CHAOS After...

The Mousetrap

The Mousetrap was first created by a group of Soulbound made up of Valencia, Ellendorus, Mr Legal and Dirgeroot. They had acquired the tavern as a base of operations, across the chasm to Lavafall, between Cinderfall and the Black Dust Alleys. Currently, the Templars...

Har Kuron (Anvilgard)

The city of Har-Kuron is a frontier port in Aqshy, the Realm of Fire, nestled between a thick expanse of sweltering jungle and the Charrwind Coast. ‘Through the mist lies a city unlike any other in the Mortal Realms, where even the shadows have claws. The God-King...

Hammerhal Aqsha

Hammerhal, the legendary Twin-Tailed City, was established on both sides of the Stormrift Realmgate. This unique city is comprised of Hammerhal Aqsha on the Aqshy half and Hammerhal Ghyra on the Ghyran half — the symbiosis between the two represents the rich history...

The Dapper Ghost

The Dapper Ghost is a tavern in the Upper Tier of Brightspear, and a popular break place for the Freeguild Guard of the city.

The Mistress of Pain

The Mistress of Pain is a fighting arena in the outer sections of the New City of Brightspear. It is well known within the city as a place of glorious combat and bluddy amazing hotdogs. On the streets, the colosseum is sometimes called The Mop. In some circles it is...

Brightspear

Brightspear is the new name for a city that has stood for centuries. Founded by the ancient Agloraxian Empire, the city is built atop a sprawling underground complex — an Agloraxian Citadel created to shelter the Agloraxians and withstand cataclysmic events....

The Great Parch

The Great Parch has been the backdrop for some of the greatest victories and vilest atrocities in the history of the Mortal Realms. It’s where Sigmar first unleashed his Stormcast Eternals and struck back against the armies of Chaos. The indomitable Fyreslayers were...

The Shimmering Tower

Sighting of the Shimmering Tower began with wild rumours throughout the city of Brightspear. Some inhabitants of Brightspear started claiming to have seen a bright silhouette in the sky, describing a large tower or spire that shimmers in and out of existence. Others...