After the Battle of Drakheim, the armies across Drakengrad have depleted themselves. In this time, you’ve chosen to reconstitute your own forces, or look deeper into the mysteries surrounding Drakengrad—including its new denizens.
Resolved Fell Dragon Quests
The Latest in the "Resolved Fell Dragon Quests" Weaving
Investigate New Means of Resurrection
Despite victories in the Battle of Drakheim, an enterprising interloper has stolen The Cult of The Fell Dragon’s stores of amberstone, ruining their initial plan for summoning an avatar of their patron. You’ve chosen to assist The Cult in researching new means of resurrecting the dragon god using the Sentinel Bones around Drakengrad or in seeking out the mysterious interloper.
Rebuild the City
Following the Battle of Drakheim, the west district lies in ruins, with the citizens in distress and spirits of the city restless. You’ve chosen to aid the city in rebuilding, quelling disturbances, and rooting out any remnants of The Cult of The Fell Dragon remaining in the city.
Protect Yourself
After the chaos of the struggle for the amberstone, The Cult seems dissatisfied with their share and is making to attack the Free City of Drakheim. You’ve chosen not to directly involve yourself, and weather the oncoming battle in whatever way you can.
Assault the City
After the forces of Drakheim denied The Cult of The Fell Dragon the amberstone with which to resurrect their ruinous patron, the warleaders of The Cult have ordered a full assault upon the Free City. You’ve chosen to join The Cult in their attack, aiding their efforts however you and your warband can.
Defend The City
With The Cult of The Fell Dragon mobilizing to attack Drakheim en force, the multifarious defenders of Drakheim gathered to man the walls against the oncoming assault. You’ve chosen to be apart of the repelling force, aiding the Free City in any way your army can.
Steal the Amberstone
As the forces of Drakheim and those of The Cult of The Fell Dragon spar over the stolen amberstone, opportunities present themselves. You’ve decided to seize on these opportunities and seize the realmstone for your own purposes.
Escape With The Amberstone
Following the daring heist of amberstone from the Stormcast of Drakheim, cultists of The Fell Dragon race to reach safety from their oncoming pursuers. You’ve been tasked with diverting or disrupting the Drakheim defenders’ attempts to recover the stolen amberstone.
Chase For The Amberstone
As cultists dedicated to The Fell Dragon abscond from Ghur with their stolen realmstone, the Stormcast of The Children of The End Times mobilize to give chase. You’ve been called on by the Chamber to join them in their hunt to recover the amberstone.
Explore Drakengrad
While the conflict between the Free City of Drakheim and The Cult of The Fell Dragon mounts, the wonders of Drakengrad prove far more enticing. You’ve chosen to wander this forgotten underworld, to uncover its secrets, or perhaps, some of its people.
Earn The Cult of The Fell Dragon’s Favor
While you may have chosen to cast your lot in with The Cult of The Fell Dragon, its warleaders are not one’s to be satisfied with mere pledges of loyalty. You have been tasked with demonstrating your power and loyalty to their cause of ruin by making an attack upon any of their foes, be it roving undead or Chaos worshippers, scouts from Drakheim, or other tribes of Drakengard’s Hidden People who dare to reject the will of The Fell Dragon.
Scout Drakheim’s Territory
With your interest in joining Drakheim’s defense, local Freeguilds see opportunities to apply these extra hands to their everyday work. You’ve been tasked with scouting the regions outside the city’s walls and to report any activity that seems out of the ordinary.