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Civilia’s Ruin

e9496843-9116-4050-b13a-86a42aee7a0c_reramil_fog_mountain_dawn_ruined_gothic_cathedral_Lovecraft-b72d1444

Submitted by:

The Weaver

The magic employed by orruk shamans is little understood by outsiders. All manner of fanciful tales have spread concerning how this primal energy manifests, and in Rondhol an oft-repeated claim is that greenskin shaman-prophets have learned to commune with the continent’s furious waters.

Certainly, this is the reason given for the terrible floods that destroyed Civilia. Formerly the northernmost strongpoint established by settlers from Everquake City, Civilia was a burgeoning port and fishing settlement – until a sudden tidal surge sweeping in from the coast reduced it to a waterlogged ruin. The walls and guardian idols now lie toppled and half-submerged, blanketed in thick mists. Several clans of Bonesplitterz have begun to squat in the ruins, using the debris to construct rafts on which they go out to hunt the monsters of the Bitingsea. These have since joined the Waaagh! created by Da Choppas and enjoy a significant amount of control over the destroyed city.

But the Dawnbringer Crusades are driven by optimism. Despite the uneasy reputation it holds in the minds of the common folk, plans are already in motion to resettle Civilia’s Ruin .

Little is known about the sudden collapse of the once-flourishing outpost of Civilia, now a waterlogged ruin shrouded by a dense fog.

“Truly, it was the darkest night we’d ever faced. As soon as we heard the water rushing towards us, myself and my research assistants grabbed everything we could that wasn’t nailed down and ran to the top of the Collegiate tower. When the wave hit, everything toppled over—including the tower. By some miracle, we all survived, the tower coming to rest against the mountains. To be here with our lives and most of our research is a blessing I thank Sigmar for every day.” – Sorrah Nikos, Professor of Arcane Studies

e9496843-9116-4050-b13a-86a42aee7a0c_reramil_fog_mountain_dawn_ruined_gothic_cathedral_Lovecraft-b72d1444

Submitted by:

The Weaver

Rules:

Do not destroy without permission

Soulbound Doom Level: 7

Warcry Twist Rules:

Dense Fog

Your rivals close in under the dense fog.

No ability or attack action can be used to target an enemy fighter more than 3″ away this battle.

Realm Rules:

Sentient Fog

This entire location is shrouded in a dense fog.

During the first battle round, the maximum range for attacks made with missile weapons by enemy units is 18″

Flooded Ruins (Idoneth Deepkin Only)

After deployment but before the first battle round begins, you can pick 1 friendly unit from your starting army to navigate the flooded ruins. If you do so, that unit can move up to 2D6″. If both players can move units before the battle round begins, they must roll off and the winner chooses who moves their units first

Rules:

Do not destroy without permission

Soulbound Doom Level: 7

Warcry Twists:

Dense Fog

Your rivals close in under the dense fog.

No ability or attack action can be used to target an enemy fighter more than 3″ away this battle.

Region of War Rules:

Sentient Fog

This entire location is shrouded in a dense fog.

During the first battle round, the maximum range for attacks made with missile weapons by enemy units is 18″

Flooded Ruins (Idoneth Deepkin Only)

After deployment but before the first battle round begins, you can pick 1 friendly unit from your starting army to navigate the flooded ruins. If you do so, that unit can move up to 2D6″. If both players can move units before the battle round begins, they must roll off and the winner chooses who moves their units first

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