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The Gaping Portal

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Submitted by:

The Weaver

The Gaping Portal is an ancient realmgate to Gallet hewn into the shape of a massive maw of a terrifying sea creature.

In central Rondhol lies the Gaping Portal. Resembling some vast megalodon’s jaws, it spews forth a constant torrent of water that crashes against the oncoming current of the River Att. Where this water originates from is unknown, for the Portal connects to land-locked Bantu’s Gate in southern Gallet. However, this connection ensures that the Portal is a site of prime strategic value, especially to the Stormcasts who seek ways to unite with their brethren fighting in the main body of the Ghurish heartlands.

But to reach the realmgate, one must brave the bone-crushing rapids, which are even more violent here than elsewhere in Rondhol. When Gordrakk and Skragrott’s hordes passed through the gate on the march to Excelsis, a handful of orruk clans broke off around the Gaping Portal, enamoured by its exhilarating perils. Mounted on crude rafts of bone, they gleefully race along the rapids and between clusters of jagged rocks, preying on any force bound for the realmgate. This group has since coalesced with Da Choppas after a massive fight that brought the revelers into line – though they do still race about the area.

image-e9eb6d9b

Submitted by:

The Weaver

Rules:

Do not destroy without permission

Soulbound Doom Level: 8

Warcry Twist Rules:

Deluge

This land is full of water, drowning out the din of battle and reducing visibility to a few feet.

No ability or attack action can be used to target an enemy fighter more than 6″ away this battle.
In addition, when a fighter climbs, count each 1″ of vertical movement as 2″ instead.

Realm Rules:

Realmgate

During deployment, you can pick 1 friendly unit to travel through the realmgate. Instead of setting up this unit of the battlefield, place it to one side as a reserve unit.

If you do so, at the end of your first movement phase, you can set up this unit anywhere on the battlefield wholly within 7″ of the edge of the battlefield and more than 9″ from all enemy units.

Galletian Reserves (Stormcast Eternals Only)

Add 1 to charge rolls made for units that travelled through the realmgate that were set up on the battlefield in the same turn.

Rules:

Do not destroy without permission

Soulbound Doom Level: 8

Warcry Twists:

Deluge

This land is full of water, drowning out the din of battle and reducing visibility to a few feet.

No ability or attack action can be used to target an enemy fighter more than 6″ away this battle.
In addition, when a fighter climbs, count each 1″ of vertical movement as 2″ instead.

Region of War Rules:

Realmgate

During deployment, you can pick 1 friendly unit to travel through the realmgate. Instead of setting up this unit of the battlefield, place it to one side as a reserve unit.

If you do so, at the end of your first movement phase, you can set up this unit anywhere on the battlefield wholly within 7″ of the edge of the battlefield and more than 9″ from all enemy units.

Galletian Reserves (Stormcast Eternals Only)

Add 1 to charge rolls made for units that travelled through the realmgate that were set up on the battlefield in the same turn.

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