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The River Att

Submitted by:

The Weaver

The grand furious torrent that cuts across the heart of Rhondol, its main body is hungrily fed by all the other arteries that run across the mainland, growing to half a mile wide at its largest.

It is infamous for its treacherous waters, who become turbulent even with no tide or earthquake affecting them… although some say the river itself causes earthquakes upstream, by cracking open the rock of its upper falls, so it can creates waves to devour those downstream.

The Att is the major waterway in central Rhondol, connecting the coast of the Biting Sea to the Gaping Portal and the recently revealed Furyoth Dell, whose rivers feed directly into it.

Submitted by:

The Weaver

Rules:

It's a giant river that goes through a good portion of the continent - do not destroy wholesale. 

Soulbound Doom Level: 8

Warcry Twist Rules:

Alert and Ready

Both warbands have hidden scouts lurking just beyond sight, ready to ambush the foe.

In the reserve phase of the first battle round, starting with the player who has the initiative, players alternate rolling a die for each reserve fighter in their warband.
On a 4+, the fighter being rolled for arrives immediately.

Realm Rules:

This network of rapids has been inundated with the destruction of ships and rafts lately, allowing for some significant opportunities for those that are looking for treasure.

Looted Shipwrecks

Once per battle, after you pick a friendly unit to fight, you can say that it is using looted weapons. If you do so, add 1 to wound rolls for attacks made by that unit until the end of that phase.

Dam Boulders (sons of Behemat Only)

After deployment but before the first battle round begins, pick 1 enemy unit on the battlefield that cannot fly and which has a Wounds characteristic of 3 or less. That unit has a Move characteristic of 3″ in the first battle round.

Rules:

It's a giant river that goes through a good portion of the continent - do not destroy wholesale. 

Soulbound Doom Level: 8

Warcry Twists:

Alert and Ready

Both warbands have hidden scouts lurking just beyond sight, ready to ambush the foe.

In the reserve phase of the first battle round, starting with the player who has the initiative, players alternate rolling a die for each reserve fighter in their warband.
On a 4+, the fighter being rolled for arrives immediately.

Region of War Rules:

This network of rapids has been inundated with the destruction of ships and rafts lately, allowing for some significant opportunities for those that are looking for treasure.

Looted Shipwrecks

Once per battle, after you pick a friendly unit to fight, you can say that it is using looted weapons. If you do so, add 1 to wound rolls for attacks made by that unit until the end of that phase.

Dam Boulders (sons of Behemat Only)

After deployment but before the first battle round begins, pick 1 enemy unit on the battlefield that cannot fly and which has a Wounds characteristic of 3 or less. That unit has a Move characteristic of 3″ in the first battle round.

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