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Trouble on the Att

The battle at the Gaping Portal as swept upstream as the violence sweeps across the continent, drawing more and more into the fray.

Game Master Notes

These notes exist to help you run through the Quest. They are put here by the creator and should give you some direction as to what they had in mind when they created the Quest

This Quest is part of the Revenge of Rondhol event, and has evolved since its creation (the initial Quest being a fight over the Gate itself). Be sure to check out the Gaping Portal location or the River Att location for suggestions for bespoke rules for playing here! This isn’t a complex Quest, you’ll be fighting for control over the section of the river that flows from the Furyth Dell, and the rivers nearest to it. Be sure to make it clear who you’re fighting for, who you faced off against in your game(s), and what the result of the game(s) were.

- The Weaver -

The battle for the The Gaping Portal has moved on, with the local sylvaneth taking control over the Gate itself. Although Blackmaw’s marauders made some initial gains, it was not to remain that way as the sylvaneth tore into them, overcoming at any ground that was taken and pushing the followers of the dark gods back. The fighting as now been pushed upstream, up against the outer edges of Furyoth Dell.

Ka-rokk has informed his Choppas that they need to hold their enemies here on the river, and destroy them entirely if possible. He claims that Wyrdsquig says that they cannot enter the Furyoth Dell in force, for if they do they will surely perish.

In addition, seraphon from the Xarlanth have also been seen entering the fray, attacking all that come near to them, regardless of to whom they owe allegiance.


Rewards

Sometimes a Quest creator will tell you what you get for completing the Quest, depending of the outcome of course. If there is nothing, you can obviously create your own rewards, ahhh… imagine the possibilities…

You’re fighting over control of this section of the river, and so depending on your faction, your reward will be different. Khardhir (including the Vermillios family) isn’t keen to lose this strategic space, but ultimately still have less “boots on the ground”. Da Choppas already have full control over the gate and it’s immediate rivers, but and those under Blackmaw are looking to change that, preferring to drive the orruks away using any means necessary. Winning your games will get you that much closer to controlling the area. In addition, anyone that includes the Seraphon from the Xarlanth will get additional influence.

Have you played through this Quest or Rumour?

If you’ve played through or resolved this in any way, be sure to tell us right here on the Quest page, we’d love to know what happened!

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