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An Engine is Needed

While the city of Khardhir may be grounded, with Seraphon allies at their side they’re looking to reassert themselves on the now roused continent. Can they successfully lift the city again, or will they perish in the mud like so many other crusades?

Game Master Notes

These notes exist to help you run through the Quest. They are put here by the creator and should give you some direction as to what they had in mind when they created the Quest

This Quest is part of the Revenge of Rondhol event. It’s intended for those that are seeking to work alongside the city of Khardhir and furthering its goals – or your own goals if they happen to align with theirs. Remember, Quests are flexible, so you can also use this same Quest to battle specifically against the city (most likely in defence of the Fae).

It is unlikely you will ever meet the Fae head-on in a full-scale battle on the tabletop. There aren’t that many of them, and they don’t battle like that anyway. I highly recommend checking out the Fae page, as it shows you how you can battle against them using what you have on hand.

- The Weaver -

The city of Khardhir has two primary goals at this time, the first is to raise the city back into the lofty heights it used to claim as its home. The second is to defeat this new Fae threat, and in-so-doing create a more stable continent from which to grow civilisation anew. Thankfully, these are not mutually exclusive goals. Thanks to the machinations of the Xarlantian Seraphon, a truce of sorts has now been established with Sorrah Nikos. The cost was great, Nikos returned the void-shield that she had in her possession and in return Khardhir and the Xarlanthian survivors have pulled completely out of Civilia’s Ruin. The city of Civilia has been lost, again, but it is the hope of the Council of Khardhir that what they’ve received in return will help Khardhir return to the skies.

To this end, Khardhir is calling on adventurers, warbands, mercenaries, and treasure seekers to once again scout out Rondhol for the location of the final Xarlantian ruin that’s needed – the great engine that powered the voidship. The Council have it on good authority that this particular piece of the ship can be found at the heart of Furyoth Dell – with the Fae invaders. For those that wish to serve Khardhir (or at least get paid by them) the defeat of the Fae within the Dell, along with the securing of the Xarlanthian technology, is key. Get in, find the Fae hideout, destroy these horrors, and find that the engine.


Rewards

Sometimes a Quest creator will tell you what you get for completing the Quest, depending of the outcome of course. If there is nothing, you can obviously create your own rewards, ahhh… imagine the possibilities…

The city of Khardhir is promising a seat on the Council of Khardhir for the individual or group whose actions lead to the retrieval of the Xarlantian engine. Additionally, for those that find useful information or otherwise impede the Fae, a temporary seat, and a monetary reward will be rewarded.

Have you played through this Quest or Rumour?

If you’ve played through or resolved this in any way, be sure to tell us right here on the Quest page, we’d love to know what happened!

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