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Ghur

Trade has come back to the Mortal Realms, even if only partially, and with great risk. But with trade come rumours and opportunities to make a name for yourself. Beware though, tales shift on the winds of the Mortal Realms, and it is not uncommon for rumours to be found unfounded or changed beyond recognition

Realm Quests

A Congress With The Dragon Ogors

Even after millennia Dragon Ogor Tribes remain the dominant power in the Thunderscorn Peaks. They continue to fight Order, Destruction, Death and other forces of Chaos. Though some may see an opportunity for an alliance 

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TREASURES OF THE HUNGRY ISLANDS

Even among the starving lands of the Ghur's predator-continents, the Ravenids are known for their hunger. Hunger for blood, hunger for bodies, hunger for treasure. Even now, their hills are resplendent with legendary artefacts, awaiting those strong enough to take them

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Secure The Ravenids!

Secure The Ravenids!

Various armies will attempt to hold these islands to gain a tactical nautical advantage. However they might have bitten off more than they can chew…

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The Lost Avengorii Princess

The Lost Avengorii Princess

Rumours of an Avengorii princess that’s been entombed on the island has reached the warlords and adventurers fighting around the Drench. Now, warbands descend on the islands in search of this trapped lady of death – in order to release her onto the field of battle, or to kill her for good, only time will tell.

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Infiltrate the The Thousand-Mind Symposium

Infiltrate the The Thousand-Mind Symposium

Sitting in Fort Clawpoint, Valithek Scorntalon has called upon a meeting of Tzeentch Mages from all over the Realms. To discuss matters both esoteric and military. The Binding must infiltrate this Ceremony and navigate the ever shifting politics of Tzeentch worshippers. One must know the players of this game before striking

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Ghur Stories

The siege of Old Kleah – part 1

The siege of Old Kleah – part 1

One day, the Templars of Our Burning Saviour marched to Kleah.Old Kleah, the dark, massive city, carved at the behest of ancient warlords and daemons out of black stone around the fallen Hydra’s head, ruled for time immemorial by Tusk Chieftains with a bloody fist....

Speak with the dead

Speak with the dead

 Badr was feeling uneasy. Since joining the coven, she's been trying to not use necromancy. But sometimes life is not giving you a choice…Her chamber was lit only by the weak light of candles. On the table in the middle of the room a morbid trophy was lying - the head...

Burning Out a Festering Wound – Part 2

Burning Out a Festering Wound – Part 2

There were two other forces of Templars attacking the rotten caverns. Guided by Priests of Our Burning Saviour on ornate discs, the Dragon Ogors had gathered in easily defensible positions above the caverns.First destabilizing the caverns below with mighty and joyous...

People, Armies, and Monsters From Ghur

Khaelshara

Captain of the Benediction’s Lament, seeking to reforge the old order of the realms in blood and shadow.

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Thorburn McIlvain

TBA but primarily a Dwarf merchant captain who has traded the standard kit for a boarding axe and...

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The Hallucinators

Lead by Polypitus the Clean, this group of Rotmire still seek to fulfill the visions they once saw in the Glimmerings found in their old home.

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Locations in Ghur

Fort Carcass

Fort Carcass is a border castle of king Marrowblade's domain. It was build upon former Desraki...

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Briar Haven

Briar Haven is a town build upon a piece of former Desraki territory, granted by king Marrowblade...

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