Ghur
Trade has come back to the Mortal Realms, even if only partially, and with great risk. But with trade come rumours and opportunities to make a name for yourself. Beware though, tales shift on the winds of the Mortal Realms, and it is not uncommon for rumours to be found unfounded or changed beyond recognition
Realm Quests
A Congress With The Dragon Ogors
Even after millennia Dragon Ogor Tribes remain the dominant power in the Thunderscorn Peaks. They continue to fight Order, Destruction, Death and other forces of Chaos. Though some may see an opportunity for an alliance
TREASURES OF THE HUNGRY ISLANDS
Even among the starving lands of the Ghur's predator-continents, the Ravenids are known for their hunger. Hunger for blood, hunger for bodies, hunger for treasure. Even now, their hills are resplendent with legendary artefacts, awaiting those strong enough to take them
Secure The Ravenids!
Various armies will attempt to hold these islands to gain a tactical nautical advantage. However they might have bitten off more than they can chew…
The Lost Avengorii Princess
Rumours of an Avengorii princess that’s been entombed on the island has reached the warlords and adventurers fighting around the Drench. Now, warbands descend on the islands in search of this trapped lady of death – in order to release her onto the field of battle, or to kill her for good, only time will tell.
Infiltrate the The Thousand-Mind Symposium
Sitting in Fort Clawpoint, Valithek Scorntalon has called upon a meeting of Tzeentch Mages from all over the Realms. To discuss matters both esoteric and military. The Binding must infiltrate this Ceremony and navigate the ever shifting politics of Tzeentch worshippers. One must know the players of this game before striking
Ghur Stories
The siege of Old Kleah – part 1
One day, the Templars of Our Burning Saviour marched to Kleah.Old Kleah, the dark, massive city, carved at the behest of ancient warlords and daemons out of black stone around the fallen Hydra’s head, ruled for time immemorial by Tusk Chieftains with a bloody fist....
Speak with the dead
Badr was feeling uneasy. Since joining the coven, she's been trying to not use necromancy. But sometimes life is not giving you a choice…Her chamber was lit only by the weak light of candles. On the table in the middle of the room a morbid trophy was lying - the head...
Burning Out a Festering Wound – Part 2
There were two other forces of Templars attacking the rotten caverns. Guided by Priests of Our Burning Saviour on ornate discs, the Dragon Ogors had gathered in easily defensible positions above the caverns.First destabilizing the caverns below with mighty and joyous...
People, Armies, and Monsters From Ghur
Khaelshara
Captain of the Benediction’s Lament, seeking to reforge the old order of the realms in blood and shadow.
Thorburn McIlvain
TBA but primarily a Dwarf merchant captain who has traded the standard kit for a boarding axe and...
Wrakrennch’s Tide
WAAAGH ODINOCHESTVA
The Hallucinators
Lead by Polypitus the Clean, this group of Rotmire still seek to fulfill the visions they once saw in the Glimmerings found in their old home.
Necromancer Edgar Ulm
Edgar Ulm is an agent of Mannfred. The competent one.
Locations in Ghur
Fort Carcass
Fort Carcass is a border castle of king Marrowblade's domain. It was build upon former Desraki...
Briar Haven
Briar Haven is a town build upon a piece of former Desraki territory, granted by king Marrowblade...
City of Skullbrand, Dragon Ogor Kingdom
A township of medium size, Skullbrand was conquered by the Templars of Our Burning Saviour with...
The Hanging Woods
In the Hellscorn war, it was a common practice of the Templars of Our Burning Saviour to hang...
The Grand Palace of Divine Indulgence
A magnificent Temple of Slaanesh in Crobus, the city of Fallen Monuments. A great work of...
Crobus – City of Fallen Monuments
Crobus. The City of Fallen Monuments.Once it was the cultural center of the Trench, built by the...