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Thondia

The Latest in the "Thondia" Weaving

Hammerscorn Bastion

Close to the city of Old Kleah, the mercenary company of the Kharadron Captain Brarkeja Hammersworn and Grumnock Rawscorn of the Greyfyrd lodge have been allowed to built barracks and an attached...

Brassgorge Hold, the Everburning Necropolis

The city once known as Brassgorge Hold, was the site of a desperate battle against total annihilation, between a powerful circle of necromancers and their Khornate and Nurglite allies against...

Undertrench

The forward operating base of Clan Iron Klaw. Above ground is a barely upkept fortress in poor shape that dominates a valley crossing. Under ground is a sprawling tunnel system along with barrack...

Gnawwater Nexus

Is a trading hub controlled by Clan Iron Klaw. Established after destroying a Khorne outpost with a surprise attack with Doom wheels and warp lightning cannons, Clan Iron Klaw built a joint...

Brassgorge Hold, the Everburning Necropolis

The city once known as Brassgorge Hold, was the site of a desperate battle against total annihilation, between a powerful circle of necromancers and their Khornate and Nurglite allies against Templar invasion during the Hellscorn war.Scars of the ensuing grand magical...

Undertrench

The forward operating base of Clan Iron Klaw. Above ground is a barely upkept fortress in poor shape that dominates a valley crossing. Under ground is a sprawling tunnel system along with barrack burrows and breeding chambers to keep the Iron  Klaw war machine going....

Gnawwater Nexus

Is a trading hub controlled by Clan Iron Klaw. Established after destroying a Khorne outpost with a surprise attack with Doom wheels and warp lightning cannons, Clan Iron Klaw built a joint operation with dragon ogre allies and Burning Templar Advisors. Now its a den...

Reth’hymnon, City of Brazen Forges

More an assortment of forges, workshops and factories with housing for the workers and walls, watchtowers and barracks so said workers are kept inside, Reth'hymnon is the industrial heart of the Crusader state, and indeed, is used to support other Crusades of the...

The Academy of the Arcane Arts of Old Kleah

The seat of the Thondian branch of the Academy of the Arcane Arts of Aith'erant, located in Old Kleah, the capital of the crusader state of the Templars of Our Burning Saviour.Here, students of many peoples - many of them former Desraki slaves - are instructed in the...

The Citadel of Distortion

A fortress erected by the Templars of Our Burning Saviour to protect the east of the Crusader State.Built upon the remnants of a glass fortress destroyed by the Desraki, the Citadel has an otherworldly, crystalline appearance in its high walls and jagged...

The Auspicious Temple of Saint Sytarith the Intricate

A Grand Temple to Our Burning Saviour situated in Old Kleah, dedicated to the late Archprophetess Sytarith the Intricate, who led the famed Procession of Blood through Rondhol and the Furyoth Dell during the events of Revenge of Rondhol.During that time, Sytarith...

Blue Lion Fortress of Redemption

The Headquarters of the Blue Lions who chose to follow the Templar Vardeshir the Solemn in the conquest of Desraki controlled territory. For their service in the Templars' war and their redemption, the Blue Lions were allowed to build a fortress in the Crusader State,...

New Khardihr

Once, there was a grand flying city named Khardihr, which fell over Rondhol during the events of Revenge of Rondhol and was, in the end destroyed by crazed Sylvaneth and Khornates.The people of Rondhol evacuated, at least the ones who could - the rest was left...

Fort Carcass

Fort Carcass is a border castle of king Marrowblade's domain. It was build upon former Desraki territory conquered thanks to the help of two vampires - Vaska and Badr. Fort Carcass is manned by a fairly large contingent of ghouls led by Baron Gutliver. It's proximity...

Briar Haven

Briar Haven is a town build upon a piece of former Desraki territory, granted by king Marrowblade to Vaska and Badr. While the town is neither big nor rich, it is place where anyone wishing to escape the Hellscorn War can find safety.Haven is defended by a contingent...

City of Skullbrand, Dragon Ogor Kingdom

A township of medium size, Skullbrand was conquered by the Templars of Our Burning Saviour with the assistance of their Dragon Ogor allies during the events of the Hellscorn war. As per the accord agreed upon by Paladin of Fate, Vardeshir the Solemn and the Dragon...

The Hanging Woods

In the Hellscorn war, it was a common practice of the Templars of Our Burning Saviour to hang followers of Khorne and others suspected of collaboration with the Desraki. This way it could be assured that their deaths would be mostly bloodless, a grave offense against...

The Grand Palace of Divine Indulgence

A magnificent Temple of Slaanesh in Crobus, the city of Fallen Monuments. A great work of Slaaneshi architecture, the palace is a place of ostentatious domes, arabesque arcades, ornate balconies and hidden pleasure gardens.Its extensive gardens are dotted with statues...

Crobus – City of Fallen Monuments

Crobus. The City of Fallen Monuments.Once it was the cultural center of the Trench, built by the glorious Ivory Empire in the Beginning of the Age of Chaos. Its founder, a vain man with suspected Slaaneshi influences named Emperor Ulnorth The First had many statues to...

Old Kleah – the City wreathed in Flame

Old Kleah is a massive, ancient city carved at the behest of long forgotten warlords and daemons out of black stone around the fallen Hydra’s head. It is surrounded by imposing obsidian walls, and presents the heart of the Crusader State of the Templars of Our Burning...

The Rotglass Alcazar

A Dirty, Grimy Glass Castle that sits in the Gore Dunes. During the Hellscorn War, Nurgle's influence was insidious. Like an insect looking for small scabs in each side. However after some time both sides hacked each other quite thoroughly, and in that chaos Nurgle...

Gore Dunes

After the Great Gorequake much of the Northern Thondia Desert was turned into Khornate Corrupted Desert. These Gore Dunes sap the energy of all those who traverse it, making their husks of bodies nothing more than bloodthirsty and desperate thralls. The Desert itself...

Living Glass Oasis’s

Throughout the Lands affected by the Gorequake a few sites were preserved by the forces of Tzeentch. They cleverly sabotaged the Khornate Machines, instead glassing the area itself. These Oasis Lands allow Tzeentch Armies to trek the Gorequake lands, and to rest and...

Abomination Maw

The aftermath of the battle in Aridia Valley sent ripples all over Thondia. There was a perfect circle that was the size of a small nation where the battle took place. From this circle arose horrors, abominations that were hybrids of both Khornate & Tzeentchian...

The Citadel of Coalescence

Located at the shore of Vensoth Bay, the Citadel of Coalescence is the heavily fortified main staging ground for the operations of the Templars of Our Burning Saviour in Thondia and seat of the commander of the Templar Forces, the Paladin of Fate, Vardeshir the...

Ice Fangs

A frozen bay that has long been known to be a battlefield for Ogor Marauders. It was said that this was one of the best places in Thondia to recruit Ogor mercenaries, or to be hunted by them. However recently, inexplicably there has been an influx of Hedonite War...

Vensoth Bay

This bay has been unable to be held by any naval power in Thondia. Though whoever can get a foothold here has a clear advantage in the Hellscorn War. One of the reasons it’s been so hard to hold is that there is a defunct Realmgate deep in the bottom of the Sea that...

Mangrel Isle

King Marrowblade has built up massive fortifications on the Island, from this large Castle he has led multiple crusades into Thondia slaying “beasts”. The forces of both Order & Chaos grew tired of these attacks and armies across Thondia look to retaliate by...

Thunderscorn Peaks

Home of powerful Dragon Ogor Clans that still seek vengeance for their defeat during the Age of Myth. These Clans have grown insular and their Thunder magic has grown strange properties. Both the Scorntide & Desraki have attempted to turn some of these Clans to...

Krondspine Range

A massive mountain range in Central Thondia that wraps around Lake Everglut. This gargantuan range was made from the fossilized remains of a long perished lupine Godbeast. While the sight is daunting from afar, many would exclaim that the greatest terrors exist within...

The Ravenids

Nestled to the north of Thondia, beyond the shadowed expanse of Vensoth Bay, lies an enigma shrouded in mist—the Ravenids. An immense string of coral islands, like nature's jagged necklace, encircles a brooding central volcano. Yet, beware, for these sun-kissed shores...

Welquay

Around the hills and swamps of Welquay (or Deuvo Edessa) there had been a collection of tribes loyal to the Changer of Ways. This group was mostly nomadic, believing that investing in large scale institutions is against the God of Change, as it promotes stagnation....

Scorn’s Heart

The Greater Demon Razitek Spireclaw entered Ghur early during the Age of Chaos. He casted a small arcane spell. It was barely visible from even a few feet away early on. However it was made from strange magic that it grew and grew. Centuries later this spell has...

Vulkas

The last scuffle between the Hydra and Gorka Morka ended with the last spiked head of the Hydra landing in the lake below. For centuries the large spikes provided shelter to the population, and from there a system of canals connected the various spikes. The lake...

Valmore

The First Head of the Slain Hydra. The Teeth were repositioned as Castles that surrounded the perimeter of the City, making this one of the most secure Cities in the region. Mighty Garrisons staff these Castles overlooking the vast & dangerous wilds of Ghur. While...

Valithek’s Scorntide

Valithek Scorntalon stays in Fort Clawpoint attempting to marshal legions against the oncoming Desraki armies. While taking many losses from the initial Tzeentch infighting and the first surprise attacks from the Desraki, Valithek hopes to consolidate his position and...

Desraki Dominion

A powerful, yet fractured Khornate Empire in Aqshy. Using Khaelokon’s Summoning as an impetus for invading Ghur their vast legions march across Northern Thondia crushing any resistance. A cruel society that views all others with contempt, they have worked diligently...

Leonine Arx

Ruined city originally built around the Leonine Arcway - portal to another part of Ghur.The city has been abandoned since before the first Azyrite settlers arrived in the Age of Sigmar. The walls and buildings have become home to all manner of wild flora and fauna,...

The Shudderdark Burrows

The Shudderdark Burrows are infamously named after the Shudderdark Centipedes that created them. It is their principle hunting ground and almost anything that gets lost here is likely to become their prey. It is a barren region, full of subterranean tunnels and...

Kurnoth’s Fane

Lost in the thickets of Blackpelt Hundred, this ancient temple is slowly being reclaimed by the realm. The community of Wanderers who frequent Jaegerburg claim that Kurnoth himself had the temple erected in the ancient past, though what seems likely is that a...

Jaegerburg

The primary Sigmarite city founded within the Wildmane Gorge, Jaegerburg offers a haven of relative safety. Its markets bustle with trappers and tanners selling their wares, the main export goods from the settlement being skins, leathers and dried meats. Excelsis is...

Gorskull River

This raging torrent is one of the major natural landmarks of Wildmane Gorge. The name refers to a battle fought by the original settlers, who destroyed a Beastherd on the banks of the river. So many beasts were slain and washed downriver that fishermen were collecting...

Wildmane Gorge

Wildmane Gorge, located near the bounds of the Gnarlwood and named for the wildmane lions that inhabit the plains, the gorge is a vast plateau sandwiched between the Spineback Ridge to the north and the Hunter's Bow Bluffs to the south. These apex predators were the...