Little is known about the sudden collapse of the once-flourishing outpost of Civilia, now a waterlogged ruin shrouded by a dense fog.
Locations
The Latest in the "Locations" Weaving
The Furyoth Dell
A lost valley deep in Rondhol, hidden away for centuries by the jungle and the shifting mountains, it is now exposed and connected to the wider realms … The Era of the Beast has come to the Mortal realms, and it has affected the Realm of Ghur more...
Rondhol
A lurking predator in the western Heartlands of Ghur Rondhol is an ancient place of wrathful rivers and primal magics. It speaks of the ambitions of the Dawnbringer Crusades that mortals would dare try to settle here - and the greenskin clans that roam the continent...
Weeping Tor
Known as Weeping Tor, the Order of the Tolling Bell maintains a holdfast within the Banelands in the south of the Penultima underworld, Shyish. The Banelands have long been under the sway of Archaon, and it is to him, the Order ultimately owes its allegiance, having...
Nyxia, the Land of Stars
On the edge of Ulgu, beyond the dominion of Order or the grip of Chaos, lies a land of unparalleled natural beauty. In this realm of perpetual night, the mists have parted to reveal a sky full of stars. Astromancers, scholars, and seers gather in Nyxia to divine...
Barak-Hirn, City of Heralds
The City of Heralds, Barak-Hirn, is located in an aetherstream above the Sea of Scholars. It is most known for its bustling antiquities market and for the curated displays, guarded and open to the public during business hours, of its Great Kronhall, Zagaz-Thragh.The...
Barak Nufkhazid
Life in Barak NufkhazidBarak Nufkhazid is a kharadron skyport with an undetermined location, but it is most commonly found in Ulgu. This can be attributed to the fact that the skyport consists of small pieces that can all be taken apart and rebuilt at a different...
City of the Jeweled Dragon – Barak-Izrildrakkaz
Barak-Izrildrakkaz is a Kharadron Overlord skyport populated with inventors, explorers, and relic hunters. These duardin travel the realms searching for artifacts and mapping the lands. Artifacts are often traded or reclaimed for historical display, but...
The Great Museum
Founded by Sigmar during the Age of Myth, the Great Museum of Azyrheim was formed to be a repository of artifacts, texts, relics, and anything of historical note that may benefit the people of the Mortal Realms. Smaller branches of the Museum exist in most free...
Sitra Achra: The Night Side of Paradise
SECTION I: ANTICIPATION Even as Bel’akor ravaged Chamon and Morathi sought her Godhood, even as the Lumineth made themselves known and Hyshian light spilled across the Mortal Realms, Carcosa was silent. All the while, beginning an eternity ago yet also in the present,...
Happiness Abounds: A Slice of Life in Carcosa
Section 1: Normalcy Durloque shoved his right hand harder into the pocket of the lead-lined overcoat that weighed heavily upon his broad shoulders. He ran his eyes over the paper - the real paper - in his left hand, struggling to decipher the arcane symbols scrawled...
Twin Suns Rise: The Creation of Carcosa and the Ruin of the Dawnlands
Section I: The Triumphant Exultation It was exquisite. That was the first thought that thundered through the Exalted Keeper of Secret’s mind as she began her magical administration. The Godbeast was ruined, even slain, its brain ravaged and punctured by the others...
The Beastways
The Beastways is a large unaligned city, located in The Arid Lands Of Trirah. The entire city is built into a ravine, which is said to be carved out by great beasts of the past. Both sides of the ravine are barricaded by huge walls, neither of them with a gate. The...
Lookout Hill
Lookout Hill is the tallest hill on a flat plain punctuated by groups of low hills to the North and South. Located on the crossroads of the main trade routes between Dinorwig, Fort Ignis, Karak Kuzitsak, the Mines of Volature and Vorsprangs Bridge, its significance is...
Ravager Mines
The Ravager Mines are a seam of Varanite that has been revealed inland from Grunta Bay. The influence of Chaos, leaking into the region through the Penterage Rift has caused the land to shift and morph, revealing this important resource in an area controlled by the...
Treweryn Mountains
The Treweryn Mountains are an ancient range of volcanic mountains to the west of Fort Ignis. During the Age of Myth, the Lumineth Realm Lords established a commune in the high peaks of the region, seeking the solitude of the mountains for quiet contemplation. With...
Vollature Wood
Vollature Wood has long been known as a place for debauchery and drunken revelry. Located to the North of Arganite Bay and lies between the River Witten and Fort Ignis. According to local legend the wood once covered the region, from Grunta Bay in the East linking to...
Mines of Vollature
The mines of Vollature were originally open cast mines created by scraping away the soil to reveal iron ore which was shipped to the cities for smelting to make iron for the Ironweld. The initial deposits quickly ran out so the miners employed Duardin to dig deep...
The Plains of Desolation
The Plains of Desolation are an area to the North of the River Ignis and the South of the River Orweed. Despite being fertile, nothing grows in this vast area other than grass, which covers the entire region. The grass has limited nutritional value and animals that...
The Magma Forge Karak Kuzitsak
The Magma forge of Karak Kuzitsak was founded by the wandering Duardin led by Runelord Kuzitsak Hammerfist, who left Dinorwig after the gold mines dried up. The Duardin found a volcanic vent, hot enough to smelt the Gromril Iron ore that they found under the nearby...
Dinorwig
The Mirror Mountain is an anomaly amongst the extinct volcanoes of the mountain range behind Lake Ogwin. The mountain is the only one in the range that is snow-capped (possible due to its size), and by reflecting the sky, has led to it being referred to by locals as...
The Maklatan Desert
The Maklatan Desert is a desolate region, even by the standards of the Brimstein heartlands. Huge sand dunes that have formed along the coast to the east of the desert prevent clouds coming in from the Mordacious Sound, so no rain has fallen on the Maklatan for...
The Temple of Arch-Kavalos Vortakos
The Temple of Arch Kavalos Vortakos dates back to the beginnings of the Age of Myth when a local tribal leader, Golitzin, lead his small tribe into the region to the East of the Dark Wood. A fearsome warrior, he cleared the area of beasts and monsters, allowing his...
Witenford
Witenford was established on a bend in the river Witen during the age of myth by the Parsifal tribe. As the river slowed around the bend it formed a wide shallow stretch, idea for crossing the normally fast flowing river. The villagers grew their own food and traded...
Vorsprangs Bridge
The original name for Vorsprangs Bridge is lost in the mists of time. Originally it was set up by the wandering families of the Direbrand tribe when they found an area of Duardinia that could support a few crops. Building simple shelters they started to set down roots...
Brimstown – Fort Ignis
Brimstown stood on the river Ignis at the highest point upriver that sea-going vessels could reach. Wharves and then a dock sprang up to save vessels unloading on the bank and then reloading smaller river going craft. Houses sprang up for the dockworkers and the town...
The Vitriol Sea & coast of Capilaria
The Vitriol Sea is a sea located to the south of the Great Parch. It connects to the landmasses of Capilaria, Flamescar Plateau and Khul's Ravage. It touches the Ocean of Tears to the north east and the Ocean of Swords to the north west. History THE AGE OF CHAOS After...
The Mousetrap
The Mousetrap was first created by a group of Soulbound made up of Valencia, Ellendorus, Mr Legal and Dirgeroot. They had acquired the tavern as a base of operations, across the chasm to Lavafall, between Cinderfall and the Black Dust Alleys. Currently, the Templars...
Wurmcaller Beacon
Spotted from afar is a great symmetrical basalt mountain in the middle of a vast clear field that ensures it’s solitude. Visible at daytime, and unmistakably prominent at night, is a bright red glow splitting the monolith vertically in twain. Taking a closer look...
The Vine Gate
The Vine Gate is a realm gate on the Isle of Concendia. Where it went before the Isle of Concendia was lost none save the Treelord Ancient Anrodas Maplebloom can say. It matters little, as since the island has reappeared, the gate was corrupted by the magic of...
Cracklebone Palace
Cracklebone Palace is the new seat of Power on Concendia, home of King Alfonso and his noble Flesh-Eater Court, the rulers of the Isle of Concendia, after they seized control of the Discordance that Splinters and ancient spell containing the destructive song created...
The Lost Isle of Concendia
Thought lost for hundreds of years, the Lost Isle of Concendia reappeared during the early decades of the Era of Beasts. A mist-like shroud off the Coast of Cantike started to recede and, as it did so, the edges of the lost Island began to appear, revealing a land...
The Fangwood
Compared to the other areas of Ghur, the Fangwood is almost innocuous. The land itself does not seek to devour the settlers. While monsters still roam the forest, you would be hard pressed to find anywhere in Ghur where they do not. Instead what makes the Fangwood...
The Swallowing Bogs
Those who come across the wetlands of the bogs would be justified in thinking that it was any other swamp. But the dark waters hide a darker secret. The floor of the bog is a congealed mess of dead vegetation and drowned corpses. It is sturdy enough to support...
Plains of the Hungering Steppe
The Hungering Steppe is an area of Ghur where various factions fight over beasts and bones. This area is the focal point for the Path to Story Podcast. The land from which the area is named. This vast expanse of flat land is home to many roving beasts and nomadic...
Tor Elsnore: The White Tower
In the north of the Lumineth nation of Illiatha lies a small city situated in the middle of a river. A city born from a bloody battle and a sworn oath, one that ties the cities and its people to a great and horrible cycle.Founded after the Wars of the Reinvention by...
Umberspire, magocracy of the Dawnland
Umberspire is the new center of civilization in the Dawnlands, after the unbelievable devastation wrecked by the Godbeast Nehnaxiir many decades ago. Reputation of the City Today the city is the undisputed center of civilization in the Dawnland, and a neutral point...
Ventoleo, A Nation of Outcasts
Ventoleo is one of the stranger sovereign states in Hysh, as they are somewhat trusted by the Great Nations due to their feat of reclaiming a small peninsula that was considered to be lost to the forces of Chaos. Ventoleo still has its quirks, and those quirks keep it...
The Keep of Prospects
The Keep of Prospects may look like a run down skyport on account of all the corroded and rusted metals, but it hides the true wealth behind the skyport. Known to be extremely focused on profits for the skyport, the Council of Prospectors will not take any deal unless...
Avelorn
Situated in Ghyran, the city of Avelorn lies underneath the branches of the enormous Tree of Ages. Blessed by the Goddess of life, Alarielle, its mystical boughs seemingly climb to the heavens such is its splendor. Great towers and homes are built into and around the...
The City of New Ulthuan
For many Generations of the Aelves of Azyr, A legend and belief grow in a once holy land of Aelf kind call Ulthuan. The stories told that Ulthuan was a asafe haven and paradise for that of all Aelves long long ago before time could be remembered. So powerful that this...
The Watcher Terraces
Shimmering lines etch the air as the sunsets. At first, all anyone can see is the ziggurat’s faint outline, but gradually the stepped levels become clear, then the steep stairways, then the Saurus guards standing like gargoyles around the perimeter. Only...
The Shade
Wraith spends the week searching high and low for a respectable place to do "business". He fails. He does find an old, empty, ale-house that has been emptied for some reason. Locals' eyes avoid the place at all cost it seems. The best guess is that it has something to...
Vandalheim
Vandalheim is a small town in the Ember Isles and resides somewhere in the South-Western parts of the main island. A relatively poor town it is nonetheless home for a mixture of men, duardin, and self alike. Vandalheim does not have any particular noteworthy aspects to it, but a recent new… establishment, The Shade… has started to get rumours going.
The Vale of Efengie
Nestled deep in the heart of Ghyran, sheltered between the massive Mount Koula and the North and South ranges of the Painted Spires, lies the Vale of Efengie. Because of its mountainous borders and the territorial nature of a colossal red dragon that once made...
The Roaming of Ghuryan
Laying between the realms of Ghur and Ghyran is the vast, mountainous steppes of Ghuryan. Woven of the meeting points between a thousand thousand hidden paths and places between the realms of Beast and Life, Ghuryan is a land of harsh contrasts, a blue-green sky...
The Corpse Castle
It is unknown how long this historical castle was in place prior to being known as Corpse Castle. So much so that none can remember it’s name prior to the darkness surrounding it.
The Dawnland
The Dawnland is one of the Thirteen Dominions of Ulgu, an obscure region in a Realm already known for a significant amount of obscurity.
The Godbeast Nehnaxiir
Nehnaxiir is a Godbeast, miles long, with a body resembling a whale with the head of a kraken. He was once a mortal man of Khemri, a nation of the world-that-was, and escaped the fire of the world’s end through his own magic and falling into the void. Changed into his present form after by a spiteful demon of Tzeentch, he’s become a creature of insatiable thirst for knowledge and inscrutable agendas – though his allegiance is to himself alone, and his arrival spurs omens and ambition unchecked.
Carcosan Gateway
The Carcosan Gateway is a Realmgate that connects the Realm of Chaos and the Interstice. The question remains, who knows of it though?
Dread Hallow
Dread Hallow, once stronghold and bastion, now fallen and held by the Hedonites of Slaanesh within the Pyrelands of the Interstice.
Ironchaff Plain
An area in the Realm of Chamon. Located closer towards the core than the other edges, things appear fairly normal with plants/rocks/animals/etc. Having mostly normal characteristics. However, the magic of the Realm of Metal seeps into things on the Ironchaff...
Ulfenkarn
Ulfenkarn, or Wolf’s Feast, is an ancient city in the Realm of Shyish, ruled over by a Tyranical leader by the name of Radukar the Wolf
Yormund Fyreslayer lodge
The Yormund Fyreslayer lodge, loacted in the Prenumbral Lowlands within the Interstice.
Har Kuron (Anvilgard)
The city of Har-Kuron is a frontier port in Aqshy, the Realm of Fire, nestled between a thick expanse of sweltering jungle and the Charrwind Coast. ‘Through the mist lies a city unlike any other in the Mortal Realms, where even the shadows have claws. The God-King...
Nassollotyl
During the Age of Myth, when Gorkamorka was given the task of clearing the wild countries as the premier monster hunter for the Great Alliance, vast swaths of Ghur, the Realm of Beasts, were targeted by the Twin-headed god. One of these spaces was the Argharock...
Eversong Village
The Eversong village is a small Sylvaneth village that is also home to some Aelves, it has one road leading in and out of the village that also goes to the river. In the town itself, it has lodging for travellers and a small market area that many caravans stop at...
Blade-Tooth Mountains
Home to the feared Blade-Tooth Cougar, the mountains are unforgiving to even the most hardened of explorers and warriors alike. Covered in thick forest and roaring rapid filled rivers, the mountains contain abundant life as large antlered deer and elk strip bark and...
The Great Green Swamp
To the west of Tlacopan and south of the Blade-Tooth Mountains is the Great Green Swamp, a large body of water that covers nearly half of the western portion of the valley and which The Lustrare River via the Huron Creek empties. Multiple species of trees dot the...
The Evergrowth Plains
The Evergrowth Plains cover most of the southern reaches of the valley as well as parts of the northern region. Home to vast herds of Parasauradons, Giant Horses, Large Mammoths, and other creatures the plains are a great source of prey for predators such as Cold...
The Lustrare River
The Lustrare River is a long winding waterway that eventually empties into either The Great Green Swamp via the Huron Creek to the southwest or to the Sickling Sea to the southeast. Along its winding body shallow marshes bud off offering false hope of a safe place to...
Lustrare River Valley
Lustrare River ValleyThe Lustrare River Valley resides in Ghyran to the far north of the Heaving Mountains of Invidia and northwest of the Sickling Sea on the northern continent of Maz'Talik. Protected by a mighty ring of Highlands and Mountains, the valley is a...
Glymmsforge
Of all Sigmar's strongholds in the underworld of Lyria, Glymmsforge is the most sacred. A city of concentric walls abd towering spires built around an ancient realmgate to Azyr, its defenses include an enchanted twelve-pointed star that can keep out deamons and...
Griffon’s Eyrie
The Griffon's Eyrie is a region in the Spiral Crux in the Realm of Chamon. In the Age of Myth, the Godbeast the Lode-Griffon was chased from its lair by Argentine and descended from the void to rest upon the central region of what is now known as the Spiral Crux. Its...
Argetoria
Argetoria Like much of Chamon, the desolate valleys of Argetoria have fallen under the influence of the Changer of the Ways. But while some regions of the Realm of Metal have been mutated beyond recognition or set ablaze by gouts of multi- hued witchfire, the...
The Hanging Athenaeum
The Hanging Athenaeum is a massive library in Ar-Ennascath, capital city of Syar.The library was built out of a section of the mountain, a section of white marble threaded with pure blue quartz. The Lumineth who built Ar-Ennascath, realised that section of rock acts...
Ar-Ennascath
Ar-Ennascath is the capital city of Syar, a Teclian nationThe Syari, always on the lookout for a chance to show their supremacy in the field of craftsmanship, hold a yearly festival of artistry here. Those who consider themselves expert craftsmen must brace the...
The Crawling City
The Crawling City is a city-state on the Amber Steppes of Ghur. It is built on the back of the Great Worm Shu'gohl. High aloft the Amber Steppes the city has weathered the tide of Chaos that have flowed around it on the Steppes. As the other Great Worms it is...
Amber Steppes
The Amber Steppes now consist of rolling grass strewn hills and craggy expanses of battered stone mark the many fallen empires and kingdoms that the great Waaagh!s of Gorkamorka had broken and the servants of Chaos had finished off. By the time of the Age of Sigmar,...
Tlacopan
The Capital of the Lustrated Temple Host, The Lustrare runs through it as thick jungle and dangerous swamps surround it. Its towering walls, towers and other defenses peer over these natural barriers alerting the city before any enemy can start an assault. Roosts of...
The Lustrum Node
A powerful hub of pure life magic that sit beneath a large inland River-Lake and surrounded by the Temple City of Tlacopan. Although life magic seeps up throughout the lake through cracks in the lake bed it is the island in the middle of the lake where the magic is...
Northern Lustrare River Valley
Northern Lustrare River ValleyThe Lustrare River Valley resides in Ghyran to the far north of the Heaving Peaks of Invidia and north west of the Sickling Sea on the northern continent of Maz'Talik. Protected by a mighty ring of Highlands and Mountains, the valley is a...
Hammerhal Ghyra
Hammerhal Ghyra is located in the Jade Kingdom of Verdia in Ghyran is a city of golden domes and celestial spires. This city channels the lava that flows from Aqsha into carefully cut trenches that forms a wall of fire that hold back the plants of Ghyran. The air is...
Hammerhal Aqsha
Hammerhal, the legendary Twin-Tailed City, was established on both sides of the Stormrift Realmgate. This unique city is comprised of Hammerhal Aqsha on the Aqshy half and Hammerhal Ghyra on the Ghyran half — the symbiosis between the two represents the rich history...
Amasya
The city of Amasya was ground zero of a great chapter of the Mortal Realms, now known as The War for the Hallowed Necropolis. It began deep in the wyldwoods of Ghyran upon the banks of the Ur-River, where Amasya- a sacred city, supposedly built upon the very place...
The Dapper Ghost
The Dapper Ghost is a tavern in the Upper Tier of Brightspear, and a popular break place for the Freeguild Guard of the city.
South of Old Dyunsk
Below is an excerpt from the Turn 0 Unfolding Narrative of Animosity II included here with permission. Anruil Brighteyes rubbed his temples between his thumb and index fingers. This war had hardly begun and already it felt like everything was spinning out of his...
The Mistress of Pain
The Mistress of Pain is a fighting arena in the outer sections of the New City of Brightspear. It is well known within the city as a place of glorious combat and bluddy amazing hotdogs. On the streets, the colosseum is sometimes called The Mop. In some circles it is...
The Grund – KO Ironclad
The Grund (Duardin for ‘hammer’) is an Arkanaut Ironclad, one of the powerful aether ships of the Kharadron Overlords. The party can make use of its weapons to help in the defence of the ship. Its heavy sky cannon (4 + S Damage, Aetheric, Loud, Two-handed, Range...
Ayadah
The Spiral Crux, situated in Chamon, the Realm of Metal, is a place of change and mutation, where rival armies battle across the moving landscape, seeking glory and dominance in the names of their gods and rulers. It is upon these evolving lands that some of the...
The Kollassaio
The Kollassaio is a huge fighting ring found in Scrappa Spill. Borgut Facebeater was its champion for a time before it was attacked simultaneously by Idoneth Deepkin and Kharadron Overlords. "People from all around would come to da big gates and get fancy pictures...
Brightspear
Brightspear is the new name for a city that has stood for centuries. Founded by the ancient Agloraxian Empire, the city is built atop a sprawling underground complex — an Agloraxian Citadel created to shelter the Agloraxians and withstand cataclysmic events....
The Great Parch
The Great Parch has been the backdrop for some of the greatest victories and vilest atrocities in the history of the Mortal Realms. It’s where Sigmar first unleashed his Stormcast Eternals and struck back against the armies of Chaos. The indomitable Fyreslayers were...
The Shimmering Tower
Sighting of the Shimmering Tower began with wild rumours throughout the city of Brightspear. Some inhabitants of Brightspear started claiming to have seen a bright silhouette in the sky, describing a large tower or spire that shimmers in and out of existence. Others...